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<blockquote data-quote="Evilhalfling" data-source="post: 2720319" data-attributes="member: 16991"><p>I love Dragon fights, but they have to be handled carefully, Dragons should be a challanging fight for the whole party, and it is often difficult to make them so. They tend to stand alone which means that the party gets 4-6 times as many actions as the dragon does. Frequently the dragons strengths and weaknesses are well known. Parties normally are well prepared an buffed for dragon hunting. So the dragon really has to make good use of his enviorment and allies to be a challange, unless you only run dragons that are well over the parties ECL. </p><p>at least +3 if not more. </p><p></p><p>What they are best at (if smaller than Huge) size is running away. Even then they tend to have no healing avalible, and so are vulrenable to frequent raids until they are exahusted. </p><p>They should have great lair traps, but they have no great skill or magic to create them. </p><p>The Draconomicon was a great and needed power boost, allowing them to specalize in flying, melee, breath weapon tricks or magic. I always wish that dragons were a little better in hand to hand. Until Huge, they are out performed by PC tanks. I don't play much at lvl 13+ </p><p>so they are forced to use guile, enviornment and allies, to keep up. </p><p></p><p></p><p>I have played 2 great dragon fights, the first started out badly with most of the dragons hp vanishing in 2 rounds. A flying archerer took aim at the thing and was about to finish it off its 8 hp, an I mentioned that the dragons ear was nearby, he took the hint and shot a volley straight down the dragons ear with a nat 20. That and descriptions made the battle feel epic, event though it was a blowout. The fun part came when one chaotic player hired a nearby tribe of stone gaints to dig out the body and bring him the hide, in return for the coins in the horde. The peasentry got rumors of a dragon leading an army of giants into settled lands and immigrated by the thousands. The PCs were even asked to go stop the invasion. </p><p></p><p>The second was as a player fighting a underdark dragon. After being wounded it grabbed our mage and threatened to kill him if we didnt let it go. We assumed we could finish it off or the mage could teleport before being killed. Neither one was true. 1 dead PC, 2 KO and several lost levels, that was a dragon worth fighting. True to ledgend the party broke out in a fight over its horde (Well I and the raised mage did at least)</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2720319, member: 16991"] I love Dragon fights, but they have to be handled carefully, Dragons should be a challanging fight for the whole party, and it is often difficult to make them so. They tend to stand alone which means that the party gets 4-6 times as many actions as the dragon does. Frequently the dragons strengths and weaknesses are well known. Parties normally are well prepared an buffed for dragon hunting. So the dragon really has to make good use of his enviorment and allies to be a challange, unless you only run dragons that are well over the parties ECL. at least +3 if not more. What they are best at (if smaller than Huge) size is running away. Even then they tend to have no healing avalible, and so are vulrenable to frequent raids until they are exahusted. They should have great lair traps, but they have no great skill or magic to create them. The Draconomicon was a great and needed power boost, allowing them to specalize in flying, melee, breath weapon tricks or magic. I always wish that dragons were a little better in hand to hand. Until Huge, they are out performed by PC tanks. I don't play much at lvl 13+ so they are forced to use guile, enviornment and allies, to keep up. I have played 2 great dragon fights, the first started out badly with most of the dragons hp vanishing in 2 rounds. A flying archerer took aim at the thing and was about to finish it off its 8 hp, an I mentioned that the dragons ear was nearby, he took the hint and shot a volley straight down the dragons ear with a nat 20. That and descriptions made the battle feel epic, event though it was a blowout. The fun part came when one chaotic player hired a nearby tribe of stone gaints to dig out the body and bring him the hide, in return for the coins in the horde. The peasentry got rumors of a dragon leading an army of giants into settled lands and immigrated by the thousands. The PCs were even asked to go stop the invasion. The second was as a player fighting a underdark dragon. After being wounded it grabbed our mage and threatened to kill him if we didnt let it go. We assumed we could finish it off or the mage could teleport before being killed. Neither one was true. 1 dead PC, 2 KO and several lost levels, that was a dragon worth fighting. True to ledgend the party broke out in a fight over its horde (Well I and the raised mage did at least) [/QUOTE]
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