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<blockquote data-quote="Alzrius" data-source="post: 2720361" data-attributes="member: 8461"><p>The only dragon encounter I ran quickly went very badly for the PCs. The problem (aside from them being not fully prepared) was that the dragon can fly, and thus can quickly decimate a party that will only have limited ability to fight back.</p><p></p><p>While flying, a dragon is only vulnerable to ranged weapons and spells. Spells need to overcome both SR and saving throws to have a major effect. An intelligent dragon will use its natural spells to cast <em>protection from energy</em> against effects it knows it's weak against, as well as buff spells like <em>cat's grace</em> to enhance their saving throws, and spells aren't such a threat...especially when you factor in that only arcane spellcasters have many offensive spells.</p><p></p><p>Ranged attacks are a little better, but they typically only do 1d8 points of damage, and are subject to DR. Having them be enchanted does get around the DR, and does additional damage, but it's still not something every party member is likely to be able to bring to bear (since it's unlikely they'll all have enchanted longbows), and the dragon can use AC-raising spells also. Likewise, being out of range, it doesn't provoke AoO's.</p><p></p><p>Finally, in addition to range (where they can use spells and breath weapons freely), they also have their flying combat maneuvers, mostly through feats such as Flyby Attack and Snatch. A dragon using those in combination can fly past a party, grab a party member, fly away, and drop the character, all in one round.</p><p></p><p>The major trick then becomes how the party can ground the monster, before it slaughters them all from above.</p><p></p><p>I don't think I can win something again, but on the off chance I can, and this post does, then I wouldn't mind a copy of <em>Chainmail Bikini</em>.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 2720361, member: 8461"] The only dragon encounter I ran quickly went very badly for the PCs. The problem (aside from them being not fully prepared) was that the dragon can fly, and thus can quickly decimate a party that will only have limited ability to fight back. While flying, a dragon is only vulnerable to ranged weapons and spells. Spells need to overcome both SR and saving throws to have a major effect. An intelligent dragon will use its natural spells to cast [i]protection from energy[/i] against effects it knows it's weak against, as well as buff spells like [i]cat's grace[/i] to enhance their saving throws, and spells aren't such a threat...especially when you factor in that only arcane spellcasters have many offensive spells. Ranged attacks are a little better, but they typically only do 1d8 points of damage, and are subject to DR. Having them be enchanted does get around the DR, and does additional damage, but it's still not something every party member is likely to be able to bring to bear (since it's unlikely they'll all have enchanted longbows), and the dragon can use AC-raising spells also. Likewise, being out of range, it doesn't provoke AoO's. Finally, in addition to range (where they can use spells and breath weapons freely), they also have their flying combat maneuvers, mostly through feats such as Flyby Attack and Snatch. A dragon using those in combination can fly past a party, grab a party member, fly away, and drop the character, all in one round. The major trick then becomes how the party can ground the monster, before it slaughters them all from above. I don't think I can win something again, but on the off chance I can, and this post does, then I wouldn't mind a copy of [I]Chainmail Bikini[/I]. [/QUOTE]
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