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<blockquote data-quote="Whisper72" data-source="post: 2723169" data-attributes="member: 17339"><p>Dragon Tactics</p><p></p><p>A large part of the fright a dragon should inspire comes from its tactics.</p><p></p><p>A large wyrm who has lived for hundreds of years, while there are tons of eager treasure seekers and would be dragon slayers out there, will have wizened up or died out long ago...</p><p></p><p>Thus, they will take most excellent use of their strengths:</p><p>- flight</p><p>- breath weapon</p><p>- magic (ofttimes)</p><p></p><p>No dragon worth his/her salt will not be buffed up to the max with all manner of spells when entering into a fight...</p><p>A dragon will make use of all the magical items in it's hoard...</p><p>A dragon might make use of the hoard itself (weighs quite a bit, being buried in it can be a pain...)</p><p>A dragon will seek to take to the air if this is advantagoes...</p><p>A dragon will wait with it's most powerful breath weapon until at least several foes can be attacked simultaneously</p><p>A dragon's lair will be trapped to the max</p><p>A dragon's lair will most likely contain servants, cohorts etc. who aid the dragon...</p><p>A dragon will have an escape plan prepared, and will return to attack when the PC's least expect it...</p><p>A dragon will most likely have collected magic that can help it (regeneration / healing, buffing, attack stuff) besides the random hoard, I mean seriously, s/he's had all the time in the world to trade for / hunt for useful stuff, it would be silly if all the treasure were stuff the dragon itself could not use...</p><p></p><p>Just some more thoughts... as for stuff I'd be interested in, the revised elements of magic, or mechamancy sound wicked cool...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 2723169, member: 17339"] Dragon Tactics A large part of the fright a dragon should inspire comes from its tactics. A large wyrm who has lived for hundreds of years, while there are tons of eager treasure seekers and would be dragon slayers out there, will have wizened up or died out long ago... Thus, they will take most excellent use of their strengths: - flight - breath weapon - magic (ofttimes) No dragon worth his/her salt will not be buffed up to the max with all manner of spells when entering into a fight... A dragon will make use of all the magical items in it's hoard... A dragon might make use of the hoard itself (weighs quite a bit, being buried in it can be a pain...) A dragon will seek to take to the air if this is advantagoes... A dragon will wait with it's most powerful breath weapon until at least several foes can be attacked simultaneously A dragon's lair will be trapped to the max A dragon's lair will most likely contain servants, cohorts etc. who aid the dragon... A dragon will have an escape plan prepared, and will return to attack when the PC's least expect it... A dragon will most likely have collected magic that can help it (regeneration / healing, buffing, attack stuff) besides the random hoard, I mean seriously, s/he's had all the time in the world to trade for / hunt for useful stuff, it would be silly if all the treasure were stuff the dragon itself could not use... Just some more thoughts... as for stuff I'd be interested in, the revised elements of magic, or mechamancy sound wicked cool... [/QUOTE]
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