Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
(Win pdf books!) Now closed (except for some book-keeping)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 2725467" data-attributes="member: 8461"><p>One thing I don't think many campaigns take into account about dungeons is how much of a commodity they are.</p><p></p><p>Think about it; most dungeons don't begin that way. Someone has to finance and furnish the creation of a subterranean complex, then something has to happen to clear the place, usually of a magnitude large enough that it's not worth it to try and re-occupy the place to recoup the money lost. This usually results in it being "lost" as everyone who knew about it died, or the event that caused it to be abandoned also discourages it being reclaimed. After that, monsters have to move in and have enough time to properly accumulate wealth, set traps, etc. (when was the last time your adventuring party hit a dungeon as the monsters were moving in?). After that, the PCs then have to be the first ones to successfully "clear" the dungeon, which usually means that either there have been no previous groups, or they were killed.</p><p></p><p>That's a lot of conditions that need to be fulfilled just to have a dungeon be there. Given that all of these steps can't possibly be always met, and that "cleared" dungeons usually tend to stay cleared, then it becomes somewhat amazing that your PCs even have dungeons to find and explore. Think about real life...how many undiscovered dungeons do you expect to find in the real world? Most caves are charted; old castles tend to be historical preserves, etc.</p><p></p><p>Has anyone ever broached this in a campaign? That the era of "dungeon adventurers" is coming to end just because dungeons themselves are becoming extinct?</p><p></p><p>If I win, I'd like <em>Chainmail Bikini</em>.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 2725467, member: 8461"] One thing I don't think many campaigns take into account about dungeons is how much of a commodity they are. Think about it; most dungeons don't begin that way. Someone has to finance and furnish the creation of a subterranean complex, then something has to happen to clear the place, usually of a magnitude large enough that it's not worth it to try and re-occupy the place to recoup the money lost. This usually results in it being "lost" as everyone who knew about it died, or the event that caused it to be abandoned also discourages it being reclaimed. After that, monsters have to move in and have enough time to properly accumulate wealth, set traps, etc. (when was the last time your adventuring party hit a dungeon as the monsters were moving in?). After that, the PCs then have to be the first ones to successfully "clear" the dungeon, which usually means that either there have been no previous groups, or they were killed. That's a lot of conditions that need to be fulfilled just to have a dungeon be there. Given that all of these steps can't possibly be always met, and that "cleared" dungeons usually tend to stay cleared, then it becomes somewhat amazing that your PCs even have dungeons to find and explore. Think about real life...how many undiscovered dungeons do you expect to find in the real world? Most caves are charted; old castles tend to be historical preserves, etc. Has anyone ever broached this in a campaign? That the era of "dungeon adventurers" is coming to end just because dungeons themselves are becoming extinct? If I win, I'd like [I]Chainmail Bikini[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(Win pdf books!) Now closed (except for some book-keeping)
Top