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<blockquote data-quote="Sigurd" data-source="post: 2725538" data-attributes="member: 19412"><p><strong>Adventures and the Ripple affect</strong></p><p></p><p>In part because of the above reasons I have found as DM that one great source of early dungeons (and adventures) is upper level adventures.</p><p></p><p>I have had wonderful success with fifth level dungeons that I was able to read/digest and expand to include the logical extensions into the rest of the countryside.</p><p></p><p>If the high level adventure has a creature raising a terrible army perhaps the low level party will encounter a recruiter for that army. If there is a powerful vampire in the big dungeon perhaps an escaped thrall or lesser vampire will plague a previously uninvolved town.</p><p></p><p>The strength of this approach is that when the players are finished my adventure they are already in the next adventure. I will nurf the early encounters to preserve the higher level dungeon but I might give the characters the inside track with some work already done. I also won't let the big baddy be aware of the players unless they are really stupid\reckless.</p><p></p><p>This has the effect that sometimes players begin a mudule with a lot more information about what is going on. They might have a sense of the spell selection they will run up against etc...</p><p></p><p>My players have typically been more receptive to this than reviving a past oponent only to puff it up and be _more_ powerful in the next session. The moment when the hero can say "And don't think your son can save you! We killed him in Bernham Wood!" is more natural to organize if the players drew strength from the previous encounter to bring them to the climax.</p><p></p><p>anyway I'm rambling - thanks for the download</p><p>I'd like anything related to arcane magic or elves if you want to send something else my way.</p><p>Anyone with questions or who wants to cowrite something feel free to send a message my way.</p><p></p><p></p><p>S</p></blockquote><p></p>
[QUOTE="Sigurd, post: 2725538, member: 19412"] [b]Adventures and the Ripple affect[/b] In part because of the above reasons I have found as DM that one great source of early dungeons (and adventures) is upper level adventures. I have had wonderful success with fifth level dungeons that I was able to read/digest and expand to include the logical extensions into the rest of the countryside. If the high level adventure has a creature raising a terrible army perhaps the low level party will encounter a recruiter for that army. If there is a powerful vampire in the big dungeon perhaps an escaped thrall or lesser vampire will plague a previously uninvolved town. The strength of this approach is that when the players are finished my adventure they are already in the next adventure. I will nurf the early encounters to preserve the higher level dungeon but I might give the characters the inside track with some work already done. I also won't let the big baddy be aware of the players unless they are really stupid\reckless. This has the effect that sometimes players begin a mudule with a lot more information about what is going on. They might have a sense of the spell selection they will run up against etc... My players have typically been more receptive to this than reviving a past oponent only to puff it up and be _more_ powerful in the next session. The moment when the hero can say "And don't think your son can save you! We killed him in Bernham Wood!" is more natural to organize if the players drew strength from the previous encounter to bring them to the climax. anyway I'm rambling - thanks for the download I'd like anything related to arcane magic or elves if you want to send something else my way. Anyone with questions or who wants to cowrite something feel free to send a message my way. S [/QUOTE]
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