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<blockquote data-quote="Alzrius" data-source="post: 2708957" data-attributes="member: 8461"><p>I feel the same way. The only serious attempt I've seen to try and fix this without revising the entire d20 system (the way M&M did) is in U_K's <em>Immortal's Handbook</em> (I have the <em>Bestiary vol. 1</em> unofficial release too), but, well...that's a ways off.</p><p></p><p></p><p>Interesting idea, as PCs tend to start bonus-whoring long before the epic levels. Of course, there'd need to be some limit built in, otherwise PCs start tacking on ridiculously-high penalties in attempts to do things that become game-breaking, predicated on the chance that they'd eventually succeed on the die roll.</p><p></p><p></p><p></p><p>Any idea how? That seems pretty hard, as most bonuses (in my experience) are built up as a series of non-epic bonuses being stacked at the same time, which might make it somewhat hard to adjudicate any sort of penalty to stacking bonuses higher.</p><p></p><p></p><p></p><p>Which is a great idea, until it becomes all the players do. Of course, the trick then is giving them no good reason to do it (and the balancing act continues!).</p><p></p><p></p><p></p><p>The more I look at it, the more I realize that the <em>Iron Heroes</em> idea begins to really apply at cosmic levels. How crippling would it be to a fighter who had his uber-epic magic items <em>disjoined</em>, or sundered, or was disarmed, etc.? That's something spellcasters don't have to deal with, largely, and creates something of a disparity (not to mention that it gets annoying to have a character defined by his items). Things like weapons of legacy and item familiars helps somewhat, but doesn't quite solve the problem.</p><p></p><p>I was thinking about that the other day as I was watching <em>FFVII: Advent Children</em> again. I won't mention any spoilers, suffice it to say that during the incredible action sequences of the last battle, you realize that there were no spells or magic items coming into play there...it's the characters own natural powers (which are somehow more than natural).</p><p></p><p></p><p></p><p>Ironically enough, I've been kicking around an idea in my head for a product that did something like that. Not anything specifically epic, but an overhaul/expansion to the action point system to allow for FFVII:AC-like combat for characters. Nothing's written (and probably won't be) but it's an idea I'd love to expand on.</p><p></p><p></p><p></p><p>They did, until the topic of Morningstar came up, since I have no idea what that is.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 2708957, member: 8461"] I feel the same way. The only serious attempt I've seen to try and fix this without revising the entire d20 system (the way M&M did) is in U_K's [I]Immortal's Handbook[/I] (I have the [i]Bestiary vol. 1[/i] unofficial release too), but, well...that's a ways off. Interesting idea, as PCs tend to start bonus-whoring long before the epic levels. Of course, there'd need to be some limit built in, otherwise PCs start tacking on ridiculously-high penalties in attempts to do things that become game-breaking, predicated on the chance that they'd eventually succeed on the die roll. Any idea how? That seems pretty hard, as most bonuses (in my experience) are built up as a series of non-epic bonuses being stacked at the same time, which might make it somewhat hard to adjudicate any sort of penalty to stacking bonuses higher. Which is a great idea, until it becomes all the players do. Of course, the trick then is giving them no good reason to do it (and the balancing act continues!). The more I look at it, the more I realize that the [I]Iron Heroes[/I] idea begins to really apply at cosmic levels. How crippling would it be to a fighter who had his uber-epic magic items [i]disjoined[/I], or sundered, or was disarmed, etc.? That's something spellcasters don't have to deal with, largely, and creates something of a disparity (not to mention that it gets annoying to have a character defined by his items). Things like weapons of legacy and item familiars helps somewhat, but doesn't quite solve the problem. I was thinking about that the other day as I was watching [I]FFVII: Advent Children[/I] again. I won't mention any spoilers, suffice it to say that during the incredible action sequences of the last battle, you realize that there were no spells or magic items coming into play there...it's the characters own natural powers (which are somehow more than natural). Ironically enough, I've been kicking around an idea in my head for a product that did something like that. Not anything specifically epic, but an overhaul/expansion to the action point system to allow for FFVII:AC-like combat for characters. Nothing's written (and probably won't be) but it's an idea I'd love to expand on. They did, until the topic of Morningstar came up, since I have no idea what that is. [/QUOTE]
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