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<blockquote data-quote="Kahuna Burger" data-source="post: 2712560" data-attributes="member: 8439"><p>Why are fiends split mechanicly and culturally on the law/chaos axis but all the celestials get along. Well, one obvious answer is that good gets along better than evil. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> But one could just as easily argue that law forms working coalitions better than chaos. And on a philisophical level, if both axis are objective fabric of the universe sort of forces, why not split them that way? </p><p></p><p>I've considered for some time splitting out celestials into strong lawful and chaotic factions, or even going a step further and just having 4 kinds of extra plannar beings, LG LE CE and CG, neutrality of any kind being a halmark of the material plane. Such a change would require some mechanical reworking of the celestials and fiends as well as a bit of cosmology juggling.</p><p></p><p>If the law/chaos axis is just as important, special abilities and DR reduction should be based on that as well as good/evil. So the Balor gets its DR overcome by Law as well as Good, And gets Chaos Hammer and Word of Chaos spell like abilities to go with its Blasphemy and Unholy Aura. The celestials would require a lot of work, esp as some of them are (any) good. (not even neutral good. You can have a chaotic Astral Deva, who is still "impeccably honorable in all their dealings and often prove the most trustworthy and diplomatic of all the celestials" and <strong>never</strong> lies. Dumb dumb dumb.) </p><p></p><p>Speaking of DR, why oh why does a creature who has dedicated itself against fighting good - who pretty much <strong>is</strong> the fight agaisnt good, have a supernatural ability to withstand damage that DOESN'T WORK on his primary enemy? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> I mean I'm good with the holy damage doing more to evil types, but thematicly, whats the point of DR for extra planars? Its like if demons got Magic circle against Evil as a spell like ability. "A fight agaisnt good! Lets activate my ability that protects me from evil outsiders!" Why not say that the DR is a function of being made of the substance of a non-material plane and only a substance alligned with their plane can get past it. So the Balor has DR evil or chaos. Combined with the switch to ballanced allignment based DR and spell-like abilities, it means that in physical combat an Extra Planer is most vulnerable to and more likely to damage those only one step away (who are also likely to be the subject of shifting alliances) but in terms of spell like abilities has that relationship with the fully opposing plane.</p><p></p><p>(Is that arsenal book on whips you mentioned a while back en publishing?)</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 2712560, member: 8439"] Why are fiends split mechanicly and culturally on the law/chaos axis but all the celestials get along. Well, one obvious answer is that good gets along better than evil. :p But one could just as easily argue that law forms working coalitions better than chaos. And on a philisophical level, if both axis are objective fabric of the universe sort of forces, why not split them that way? I've considered for some time splitting out celestials into strong lawful and chaotic factions, or even going a step further and just having 4 kinds of extra plannar beings, LG LE CE and CG, neutrality of any kind being a halmark of the material plane. Such a change would require some mechanical reworking of the celestials and fiends as well as a bit of cosmology juggling. If the law/chaos axis is just as important, special abilities and DR reduction should be based on that as well as good/evil. So the Balor gets its DR overcome by Law as well as Good, And gets Chaos Hammer and Word of Chaos spell like abilities to go with its Blasphemy and Unholy Aura. The celestials would require a lot of work, esp as some of them are (any) good. (not even neutral good. You can have a chaotic Astral Deva, who is still "impeccably honorable in all their dealings and often prove the most trustworthy and diplomatic of all the celestials" and [B]never[/B] lies. Dumb dumb dumb.) Speaking of DR, why oh why does a creature who has dedicated itself against fighting good - who pretty much [b]is[/b] the fight agaisnt good, have a supernatural ability to withstand damage that DOESN'T WORK on his primary enemy? :confused: I mean I'm good with the holy damage doing more to evil types, but thematicly, whats the point of DR for extra planars? Its like if demons got Magic circle against Evil as a spell like ability. "A fight agaisnt good! Lets activate my ability that protects me from evil outsiders!" Why not say that the DR is a function of being made of the substance of a non-material plane and only a substance alligned with their plane can get past it. So the Balor has DR evil or chaos. Combined with the switch to ballanced allignment based DR and spell-like abilities, it means that in physical combat an Extra Planer is most vulnerable to and more likely to damage those only one step away (who are also likely to be the subject of shifting alliances) but in terms of spell like abilities has that relationship with the fully opposing plane. (Is that arsenal book on whips you mentioned a while back en publishing?) [/QUOTE]
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