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<blockquote data-quote="Whisper72" data-source="post: 2713029" data-attributes="member: 17339"><p>More on 'Monsters'</p><p></p><p>One sort of campaign which I feel can be very satisfying, is one where there are no monsters of any kind as found in the various MM's (except for an undead or construct every once in awhile), but the main antagonists are all 'humans' (and all the various 'sentien races', from elf to kobold). All are essentially neutral, some with more good tendencies (elves, dwarves etc.), other more tending for brutality and slanting towards evil (the various goblinoids).</p><p></p><p>The world is in many ways much like our own. The countryside is filled with cows and sheep in stead of ravenous purple worms, ankhegs and bulettes, the sky is generally filled with normal birds in stead of burtsing at the seams with peryton, rocs and other nasties...</p><p></p><p>In such a world, when some magician accidentally lets loose some demon, or creates some horrendous monster through magical experiments, this really 'means something'. It becomes a rare and frightening experience, and therefore all the more special to the players. Sure, there should be dragons and such, but most will have retreated to far places, integrated into society (dopplegangers anyone?), and are believed to exist by the general populace as much as people on earth believe aliens walk among us.</p><p></p><p>One of the things I dislike about campaigns where monsters are plentiful is the lack of moral quandary. It ties somewhat into the whole alignment debate. When meeting a monster, the decision the PC's face are clear: kill it and take its stuff. When most encounters are with other sentients, or meetings with monsters are not clear cut, the PC's must think how to go about things.</p><p></p><p>All this makes for much more roleplaying, and IMHO a more enjoyable campaign (for those who like this style of play naturally).</p></blockquote><p></p>
[QUOTE="Whisper72, post: 2713029, member: 17339"] More on 'Monsters' One sort of campaign which I feel can be very satisfying, is one where there are no monsters of any kind as found in the various MM's (except for an undead or construct every once in awhile), but the main antagonists are all 'humans' (and all the various 'sentien races', from elf to kobold). All are essentially neutral, some with more good tendencies (elves, dwarves etc.), other more tending for brutality and slanting towards evil (the various goblinoids). The world is in many ways much like our own. The countryside is filled with cows and sheep in stead of ravenous purple worms, ankhegs and bulettes, the sky is generally filled with normal birds in stead of burtsing at the seams with peryton, rocs and other nasties... In such a world, when some magician accidentally lets loose some demon, or creates some horrendous monster through magical experiments, this really 'means something'. It becomes a rare and frightening experience, and therefore all the more special to the players. Sure, there should be dragons and such, but most will have retreated to far places, integrated into society (dopplegangers anyone?), and are believed to exist by the general populace as much as people on earth believe aliens walk among us. One of the things I dislike about campaigns where monsters are plentiful is the lack of moral quandary. It ties somewhat into the whole alignment debate. When meeting a monster, the decision the PC's face are clear: kill it and take its stuff. When most encounters are with other sentients, or meetings with monsters are not clear cut, the PC's must think how to go about things. All this makes for much more roleplaying, and IMHO a more enjoyable campaign (for those who like this style of play naturally). [/QUOTE]
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