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<blockquote data-quote="Dark Psion" data-source="post: 2713937" data-attributes="member: 959"><p>The question of "Where do all these monsters come from?" was a question I asked myself when creating my first "Home Brew" world. The core concept of that world was a Magical version on Gamma World (Why yes, I did have a fever at the time), a Ragnarok event happened and only now are things getting back to normal.</p><p></p><p>Many monsters were created by the "Event" itself, this means that your PCs cannot find any information about them except form actual observation. For these creatures, I tend to use more obscure sources, especially pdf. books or alter them with a specific theme in mind; Elemental, Specific Obstacle or something I saw on the cartoon channel. Even with "Common Monsters", I try to mix them up. Take Griffins, one of the Magic: The Gathering sets had several variations on them using different bird/feline combinations, like Owl/Lynx, or Panther/Raven. I try to introduce that kind of "breeds" into my common monsters.</p><p></p><p>When the "Event" happened, reality itself was shattered in places. Across the world there are places not found on any map because they do not exist within this plane. They are pocket dimensions, micro-planes and transitional vortexes to outer and inner planes. You can walk into one of these and never know it, at least untill a Blue Sun rises and you encounter a hive city of Dromites, Thri-Kreen and Formians. </p><p>Many monsters come from these locations, especially Outsiders and Elementals. Also, many powerful monsters have adopted these as lairs. Most Ancient Dragons dwell within such a place, often connected to another plane or two, imagine an Ancient Red Dragon within a demi-plane of Fire and Volcanos.</p><p></p><p>In the Aftermath of the Event, magic was shattered into four powers; Arcane, Divine, Psionic and Nature (Incarnum is what is was before and what it still is where all four meet).</p><p>There are many more practitioners of these powers now than there were before, so there is much experimentation. Some creatures are the result of these experiments. Others are the result of the Creatures themselves learning to manipulate these new powers.</p><p></p><p>Also with divine power comes new, well Divine Powers. All faiths have "favored creatures" many native to an outer plane and these tend to show up where a faith gains followers. As a faith prospers, the region can change, similar to the way Eberron's planes come closer to the world and start manifesting. Think of how the Golden Fleece affected the nation that owned it and what happened to them when they lost it.</p></blockquote><p></p>
[QUOTE="Dark Psion, post: 2713937, member: 959"] The question of "Where do all these monsters come from?" was a question I asked myself when creating my first "Home Brew" world. The core concept of that world was a Magical version on Gamma World (Why yes, I did have a fever at the time), a Ragnarok event happened and only now are things getting back to normal. Many monsters were created by the "Event" itself, this means that your PCs cannot find any information about them except form actual observation. For these creatures, I tend to use more obscure sources, especially pdf. books or alter them with a specific theme in mind; Elemental, Specific Obstacle or something I saw on the cartoon channel. Even with "Common Monsters", I try to mix them up. Take Griffins, one of the Magic: The Gathering sets had several variations on them using different bird/feline combinations, like Owl/Lynx, or Panther/Raven. I try to introduce that kind of "breeds" into my common monsters. When the "Event" happened, reality itself was shattered in places. Across the world there are places not found on any map because they do not exist within this plane. They are pocket dimensions, micro-planes and transitional vortexes to outer and inner planes. You can walk into one of these and never know it, at least untill a Blue Sun rises and you encounter a hive city of Dromites, Thri-Kreen and Formians. Many monsters come from these locations, especially Outsiders and Elementals. Also, many powerful monsters have adopted these as lairs. Most Ancient Dragons dwell within such a place, often connected to another plane or two, imagine an Ancient Red Dragon within a demi-plane of Fire and Volcanos. In the Aftermath of the Event, magic was shattered into four powers; Arcane, Divine, Psionic and Nature (Incarnum is what is was before and what it still is where all four meet). There are many more practitioners of these powers now than there were before, so there is much experimentation. Some creatures are the result of these experiments. Others are the result of the Creatures themselves learning to manipulate these new powers. Also with divine power comes new, well Divine Powers. All faiths have "favored creatures" many native to an outer plane and these tend to show up where a faith gains followers. As a faith prospers, the region can change, similar to the way Eberron's planes come closer to the world and start manifesting. Think of how the Golden Fleece affected the nation that owned it and what happened to them when they lost it. [/QUOTE]
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