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<blockquote data-quote="Tolen Mar" data-source="post: 2714492" data-attributes="member: 1295"><p>On Raising and Ressurection..</p><p></p><p>For me, I think easy access to such things has ruined the whole DnD experience for me. </p><p></p><p>I look at it like I look at Superman: Of course he's brave! He's invulnerable!</p><p></p><p>For me, no matter how much time I have invested in a character, it annoys me more than anything else that any character can be revived with some coin and a visit to the local clerical order. Of course, you can end up on quests. Of course, you could always have cheesed off the order in question. But those in the end dont really make it any different. You still end up with a pristine character, and you're still adventuring.</p><p></p><p>That isnt to say that a cheap death shouldn't be undone. Sometimes the dice just go rotten, sometimes, no matter how well you plan, something goes wrong. The dwarf slips on the mossy riverbed, sending you down river and over the falls. Sometimes you miss the saving throw against that dragon's breath, not because you shouldnt have gotten hit by it, but because you needed to roll anything other than a 1 and the dice gods decided to show they have a sense of humor.</p><p></p><p>But in the end, if it is easy to heal and resurrect, players have less reason to fear what they rightfully should. No wonder the game is being compared to video games. Oops! you died! Here comes spare life number two! (or three, or four...).</p><p></p><p>Back in my 2E days, we made death permanent. So permanent in fact that we destroyed the characters sheets in similar fashion to how the PC died. Mine was put through a shredder to represent his death at the hands (claws) of a dragon. Another was burnt when he died to a fiery trap. My favorite was when we taped one up to an archery target because the poor PC stumbled into an ambush ahead of the rest of us.</p><p></p><p>Reincarnation, though...that's another story. I mean, yes there are people who use every chart they get their hands on, and you end up having a squirrel. But reincarnation is an interesting way to bring dead characters back in a unique way. Maybe they get a new body, and all their old memories. Maybe they are reborn, and have to relive, grow up again, learn how to fight all over, but their past provides them an extra little 'something' that just makes them better than everyone else.</p><p></p><p>Maybe they are just bloody loonies who think they've reincarnated.</p><p></p><p>Sometimes, those who seek death are the ones that live the longest. My current character, Baron Jean de Seguzzo and I have a real love/hate relationship going on right now. I mean I have a blast playing him, but he's a jerk, in a big way. I'm worried that his foul attitude is going to cause troubles outside the game. So I semi-intentionally aim to get him killed. He always makes it through. And this is Iron Heroes. There is no resurection, no easy healing. He sneaks through each battle on the skin of his teeth, and the ministrations of the doctor character (whom he despises most of all).</p><p></p><p>Its a blast any way you turn it, and I couldnt have that kind of fun in a game like DnD with its multitude of healing spells. (I know, Ive tried.)</p><p></p><p>Anyway, thats my take on it. I hope you found it interesting, though maybe you meant real life...if so...*shrugs* no biggie.</p><p></p><p>If you do like it, hows about mechamancy?</p></blockquote><p></p>
[QUOTE="Tolen Mar, post: 2714492, member: 1295"] On Raising and Ressurection.. For me, I think easy access to such things has ruined the whole DnD experience for me. I look at it like I look at Superman: Of course he's brave! He's invulnerable! For me, no matter how much time I have invested in a character, it annoys me more than anything else that any character can be revived with some coin and a visit to the local clerical order. Of course, you can end up on quests. Of course, you could always have cheesed off the order in question. But those in the end dont really make it any different. You still end up with a pristine character, and you're still adventuring. That isnt to say that a cheap death shouldn't be undone. Sometimes the dice just go rotten, sometimes, no matter how well you plan, something goes wrong. The dwarf slips on the mossy riverbed, sending you down river and over the falls. Sometimes you miss the saving throw against that dragon's breath, not because you shouldnt have gotten hit by it, but because you needed to roll anything other than a 1 and the dice gods decided to show they have a sense of humor. But in the end, if it is easy to heal and resurrect, players have less reason to fear what they rightfully should. No wonder the game is being compared to video games. Oops! you died! Here comes spare life number two! (or three, or four...). Back in my 2E days, we made death permanent. So permanent in fact that we destroyed the characters sheets in similar fashion to how the PC died. Mine was put through a shredder to represent his death at the hands (claws) of a dragon. Another was burnt when he died to a fiery trap. My favorite was when we taped one up to an archery target because the poor PC stumbled into an ambush ahead of the rest of us. Reincarnation, though...that's another story. I mean, yes there are people who use every chart they get their hands on, and you end up having a squirrel. But reincarnation is an interesting way to bring dead characters back in a unique way. Maybe they get a new body, and all their old memories. Maybe they are reborn, and have to relive, grow up again, learn how to fight all over, but their past provides them an extra little 'something' that just makes them better than everyone else. Maybe they are just bloody loonies who think they've reincarnated. Sometimes, those who seek death are the ones that live the longest. My current character, Baron Jean de Seguzzo and I have a real love/hate relationship going on right now. I mean I have a blast playing him, but he's a jerk, in a big way. I'm worried that his foul attitude is going to cause troubles outside the game. So I semi-intentionally aim to get him killed. He always makes it through. And this is Iron Heroes. There is no resurection, no easy healing. He sneaks through each battle on the skin of his teeth, and the ministrations of the doctor character (whom he despises most of all). Its a blast any way you turn it, and I couldnt have that kind of fun in a game like DnD with its multitude of healing spells. (I know, Ive tried.) Anyway, thats my take on it. I hope you found it interesting, though maybe you meant real life...if so...*shrugs* no biggie. If you do like it, hows about mechamancy? [/QUOTE]
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