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<blockquote data-quote="Whisper72" data-source="post: 2714546" data-attributes="member: 17339"><p>Raising, Resurrection and Reincarnation can pose problems for a campaign on several levels...</p><p></p><p>One problem is the whole issue, especially when combined with longevity magics, of rulership and inheritance. What is to stop a powerful person from ensuring eternal life? Thus, powerful nobles and merchants could stay in power forever, creating all manner of quandaries on the role of princes etc.</p><p></p><p>On a more 'local' level, if PC's need not fear death anymore, a large part of the tension that can exist in a game can disappear.</p><p></p><p>With these things in mind, I, in most of my campaigns, put up hefty barriers and penalties on the use of resurrectional magic, making use of several of the below measures, depending upon the mood of the campaign:</p><p></p><p>- the body needs to be (more or less) whole in order to perform any sort of resurrection</p><p>- limiting the 'window of opportunity' in which resurrection can be done</p><p>- permanent level loss</p><p>- permanent Con loss (the body is weakened)</p><p>- permanent Int loss (the brain is scrambled)</p><p>- 'luck' loss (i.e. a generic 'luckless' penalty to all rolls for saves, skills, attacks etc.)</p><p>- requiring the raised to be in specific good standing with the God implored to do the raising</p><p>- requiring the raised to be in specific good standing with the God of the 'to be raised PC' own faith</p><p>- laws in the land or 'church' which prohibit resurrection, meaning that a raised being is in essence 'lawless', and thus has no rights and may even be hunted actively by the law or clergy as an 'abomination'</p><p>- a physical flaw somehow develops, allowing people who know to spot someone who has been dead before (maybe 'the stink of the grave' wafts about them...)</p><p>- a 'nine lives' clause putting a max on the amount of resurrections possible no matter any other considerations</p><p>- someone who has died is somehow more susceptible to necromantic / harm type spells</p><p>- someone who has died is somehow more resistant to healing magics gaining less benefits</p><p>- someone who has died is somehow more susceptible to powers of the undead (charming, touches, spells and spell-like powers etc.)</p><p></p><p>Though not all measures are meant to stop resurrection from happening, the main thing is to 'give death meaning'. It is something to be feared, since resurrection is not a sure thing, and even if it works, permanent penalties and effects will haunt the PC forevermore...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 2714546, member: 17339"] Raising, Resurrection and Reincarnation can pose problems for a campaign on several levels... One problem is the whole issue, especially when combined with longevity magics, of rulership and inheritance. What is to stop a powerful person from ensuring eternal life? Thus, powerful nobles and merchants could stay in power forever, creating all manner of quandaries on the role of princes etc. On a more 'local' level, if PC's need not fear death anymore, a large part of the tension that can exist in a game can disappear. With these things in mind, I, in most of my campaigns, put up hefty barriers and penalties on the use of resurrectional magic, making use of several of the below measures, depending upon the mood of the campaign: - the body needs to be (more or less) whole in order to perform any sort of resurrection - limiting the 'window of opportunity' in which resurrection can be done - permanent level loss - permanent Con loss (the body is weakened) - permanent Int loss (the brain is scrambled) - 'luck' loss (i.e. a generic 'luckless' penalty to all rolls for saves, skills, attacks etc.) - requiring the raised to be in specific good standing with the God implored to do the raising - requiring the raised to be in specific good standing with the God of the 'to be raised PC' own faith - laws in the land or 'church' which prohibit resurrection, meaning that a raised being is in essence 'lawless', and thus has no rights and may even be hunted actively by the law or clergy as an 'abomination' - a physical flaw somehow develops, allowing people who know to spot someone who has been dead before (maybe 'the stink of the grave' wafts about them...) - a 'nine lives' clause putting a max on the amount of resurrections possible no matter any other considerations - someone who has died is somehow more susceptible to necromantic / harm type spells - someone who has died is somehow more resistant to healing magics gaining less benefits - someone who has died is somehow more susceptible to powers of the undead (charming, touches, spells and spell-like powers etc.) Though not all measures are meant to stop resurrection from happening, the main thing is to 'give death meaning'. It is something to be feared, since resurrection is not a sure thing, and even if it works, permanent penalties and effects will haunt the PC forevermore... [/QUOTE]
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