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<blockquote data-quote="Steverooo" data-source="post: 2715144" data-attributes="member: 9410"><p><strong>Sometimes, I hafta wonder...</strong></p><p></p><p>...are we even reading the same books? <em>Raise Dead</em>, <em>Reincarnate</em>, and <em>Resurrection</em> too easy?</p><p></p><p>All of them require a caster, of only one class, of seventh level or higher, 1,000 or more GP in material components (in addition to the price for casting the spell, unless another PC can do it), a piece (at least!) of the body from the time of death, and none but the strongest can return a character who was made Undead, or killed by Death Magic, and not even <em>Resurrection</em> can return one who has died of old age! Furthermore, all result in the loss of a level (or two points of permanent CON loss, if first level, or the inability to be raised if level one and with a CON of two or less). There is also a caster-level-dependant time limit, which is roughly a week or so, to start!</p><p></p><p><em>Reincarnate</em> is the first spell available, and it requires finding a Druid of seventh level or higher (and they don't exactly grow on trees)! Once found, (s)he still needs paid, and 1,000 GP worth of unguents, etc. Then the 10 minute casting time, and (despite the spell description's duration of "Instantaneous") one more hour for the new body to form (see the end of paragraph two). Then, you get a level lower body of unknown sort, which may or may not be to your liking, and may or may not be optimal to your class... Good luck, with that! You also have a 50% chance of losing any uncast spells.</p><p></p><p><em>Raise Dead</em> comes next, and is probably not much harder to find (and might be easier, depending upon how hard Druids are to find, in your campaign world), since it only requires a ninth level Cleric. The price for the material components is about the same, but the price for casting the spell will be higher, due to the increased caster level. This is also the spell with the restriction that any body parts missing from the corpse will also be missing from the Raised Formerly-Dead-One, so a <em>Heal</em> may also be needed. And again with the level- or CON-loss. It's interesting to note, here, that the resting time for patient and Cleric have been removed, but note that the PC isn't returned to full health, in this version... Instead, a character has a number of HP equal to his/her/its hit dice, or level... So your eighth level PC has eight HP, and has to be cured from there. Furthermore, any ability damage remains, unless brought to zero (in which case it is raised to one). Now come all the <em>Cure Wounds</em> spells! Any uncast spells that the PC had suffer a 50% chance of loss.</p><p></p><p><em>Resurrection</em> is the best, hardest to find, and most expensive, as well. You still need a piece of your PC, which has to have been a part of him/her (it?) at the time of death. The time limit is more lax, on this one, 10 years per caster level, so this isn't usually a problem. The 10,000 GP diamond is pretty tough to find, however, and usually means that the PC's gear will have to be sold, in order to get him Resurrected! This one can even bring back those slain by Death Magic, or turned into Undead and then slain (and restores any ability drain, and full HPs), but still can't cure old age. Of course, the 13th level Cleric should be kind of tough to find, but it is doable, if you try hard enough, no doubt. Raising the funds for the diamond merchant and temple probably won't be, though...</p><p></p><p>Depending upon how free a GM is with gold and other treasure in his campaign, the "problem" of <em>Raise Dead</em>, <em>Reincarnate</em>, and <em>Resurrection</em> may not be a problem, at all. Also, if your campaign runs in the wilderness, a lot, large towns with Druids/Clerics of the proper levels may also be more than a week away, making these spells unavailable until <em>Teleport</em>, or somesuch, is gained.</p><p></p><p>Once past about third to fourth level, the 1,000 GP for the lower level spells will be no problem, and the caster level costs not add enough to be a problem. The finding of a seventh level Druid or ninth level Cleric, and travel time to get there, still might be.</p><p></p><p>By the time <em>Resurrection</em> is affordable, <em>Teleport</em> probably will be, as well, and the travel time will have ceased to matter. The availability of high level NPCs will certainly still be a problem, though. How tough are these to find, in your campaign?</p><p></p><p>Finally, <em>Miracle</em> and <em>Wish</em> are all that exist to recover PCs who fell into the acid pit, black pudding, volcano, etc., where no portion of the body could be recovered. These, of course, cost more to get cast than any other spells, and... how much will the Clerics and Wizards charge for the XP loss?</p><p></p><p>And all of this is based strictly upon the RAW (Rules As Written). Will Clerics of Tyr want to bring back CN Rogues, who engaged in thievery? (Probably not!) Will Baldur/Freya bring back cowardly Oathbreakers? (I doubt it!) Will any godlets bring back non-worshippers in a time of war, when many of the faithful are fallen? ("Get in line!")</p><p></p><p>No, I don't believe that coming back needs to be made any harder than it already is! Simply enforcing the RAW is bad enough! YMMV.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2715144, member: 9410"] [b]Sometimes, I hafta wonder...[/b] ...are we even reading the same books? [I]Raise Dead[/I], [I]Reincarnate[/I], and [I]Resurrection[/I] too easy? All of them require a caster, of only one class, of seventh level or higher, 1,000 or more GP in material components (in addition to the price for casting the spell, unless another PC can do it), a piece (at least!) of the body from the time of death, and none but the strongest can return a character who was made Undead, or killed by Death Magic, and not even [I]Resurrection[/I] can return one who has died of old age! Furthermore, all result in the loss of a level (or two points of permanent CON loss, if first level, or the inability to be raised if level one and with a CON of two or less). There is also a caster-level-dependant time limit, which is roughly a week or so, to start! [I]Reincarnate[/I] is the first spell available, and it requires finding a Druid of seventh level or higher (and they don't exactly grow on trees)! Once found, (s)he still needs paid, and 1,000 GP worth of unguents, etc. Then the 10 minute casting time, and (despite the spell description's duration of "Instantaneous") one more hour for the new body to form (see the end of paragraph two). Then, you get a level lower body of unknown sort, which may or may not be to your liking, and may or may not be optimal to your class... Good luck, with that! You also have a 50% chance of losing any uncast spells. [I]Raise Dead[/I] comes next, and is probably not much harder to find (and might be easier, depending upon how hard Druids are to find, in your campaign world), since it only requires a ninth level Cleric. The price for the material components is about the same, but the price for casting the spell will be higher, due to the increased caster level. This is also the spell with the restriction that any body parts missing from the corpse will also be missing from the Raised Formerly-Dead-One, so a [I]Heal[/I] may also be needed. And again with the level- or CON-loss. It's interesting to note, here, that the resting time for patient and Cleric have been removed, but note that the PC isn't returned to full health, in this version... Instead, a character has a number of HP equal to his/her/its hit dice, or level... So your eighth level PC has eight HP, and has to be cured from there. Furthermore, any ability damage remains, unless brought to zero (in which case it is raised to one). Now come all the [I]Cure Wounds[/I] spells! Any uncast spells that the PC had suffer a 50% chance of loss. [I]Resurrection[/I] is the best, hardest to find, and most expensive, as well. You still need a piece of your PC, which has to have been a part of him/her (it?) at the time of death. The time limit is more lax, on this one, 10 years per caster level, so this isn't usually a problem. The 10,000 GP diamond is pretty tough to find, however, and usually means that the PC's gear will have to be sold, in order to get him Resurrected! This one can even bring back those slain by Death Magic, or turned into Undead and then slain (and restores any ability drain, and full HPs), but still can't cure old age. Of course, the 13th level Cleric should be kind of tough to find, but it is doable, if you try hard enough, no doubt. Raising the funds for the diamond merchant and temple probably won't be, though... Depending upon how free a GM is with gold and other treasure in his campaign, the "problem" of [I]Raise Dead[/I], [I]Reincarnate[/I], and [I]Resurrection[/I] may not be a problem, at all. Also, if your campaign runs in the wilderness, a lot, large towns with Druids/Clerics of the proper levels may also be more than a week away, making these spells unavailable until [I]Teleport[/I], or somesuch, is gained. Once past about third to fourth level, the 1,000 GP for the lower level spells will be no problem, and the caster level costs not add enough to be a problem. The finding of a seventh level Druid or ninth level Cleric, and travel time to get there, still might be. By the time [I]Resurrection[/I] is affordable, [I]Teleport[/I] probably will be, as well, and the travel time will have ceased to matter. The availability of high level NPCs will certainly still be a problem, though. How tough are these to find, in your campaign? Finally, [I]Miracle[/I] and [I]Wish[/I] are all that exist to recover PCs who fell into the acid pit, black pudding, volcano, etc., where no portion of the body could be recovered. These, of course, cost more to get cast than any other spells, and... how much will the Clerics and Wizards charge for the XP loss? And all of this is based strictly upon the RAW (Rules As Written). Will Clerics of Tyr want to bring back CN Rogues, who engaged in thievery? (Probably not!) Will Baldur/Freya bring back cowardly Oathbreakers? (I doubt it!) Will any godlets bring back non-worshippers in a time of war, when many of the faithful are fallen? ("Get in line!") No, I don't believe that coming back needs to be made any harder than it already is! Simply enforcing the RAW is bad enough! YMMV. [/QUOTE]
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