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<blockquote data-quote="Shallown" data-source="post: 2715565" data-attributes="member: 1368"><p>Never used reincarnation much in my past campaign. No one had it as a spell in the group.</p><p></p><p>As far as raising dead and such that happened a few times in my campaign.</p><p>I'd love to go into how my cosmology worked but He'll have to make it a daily subject.</p><p></p><p>The spells themselves worked mechanically the same in my game but role playing wise I had the party as a whole take part in the ceremony and I usually drew each player aside and asked them IC what they were willing to do to bring this person back. Bringing back the dead was a touch subject since Death (as a diety) was no ones frined and trampling on his feat was a no no.</p><p></p><p>Each character offered up something to the God who was doing the raising dead. Often it was more a matter of what were they willing to give up that was the point of the discussion not that they always had to give something up. </p><p></p><p>Also since the only cleric in the group worshiped the pantheon of the Gods and not all Gods he had to choose which God to ask and that often determined what each God may want dependingon the area of influence.</p><p></p><p>Heres a list of things offered up to the Gods to raise other party members. The person being raised was also asked.</p><p></p><p>My Life</p><p>the family heirloom weapon of a nobleman fighter</p><p>A life of subservience once the present quest was filled.</p><p>Money, gems and magic items.</p><p>The lives of my enemies.</p><p>Knowledge</p><p></p><p>It was always interesting to see who would offer what up. </p><p></p><p>Things actually lost</p><p>Feats</p><p>Skill ranks in knowledge skills</p><p>A characters life - Was actually funny since they didn't die when the deal was made but later when the raised character was dropped below 0 the other character dropped to -1 instead and the raised character healed. The one that had given up his life in exchange then always made sure the raised character was protected and not at risk since he wasn't sure if he would die again when the raised character got below 0.</p><p></p><p></p><p>It allowed me to keep within the D&D theme and power levels/expectations while turning the spells into more a roleplaying then just cast and your alive again thing.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 2715565, member: 1368"] Never used reincarnation much in my past campaign. No one had it as a spell in the group. As far as raising dead and such that happened a few times in my campaign. I'd love to go into how my cosmology worked but He'll have to make it a daily subject. The spells themselves worked mechanically the same in my game but role playing wise I had the party as a whole take part in the ceremony and I usually drew each player aside and asked them IC what they were willing to do to bring this person back. Bringing back the dead was a touch subject since Death (as a diety) was no ones frined and trampling on his feat was a no no. Each character offered up something to the God who was doing the raising dead. Often it was more a matter of what were they willing to give up that was the point of the discussion not that they always had to give something up. Also since the only cleric in the group worshiped the pantheon of the Gods and not all Gods he had to choose which God to ask and that often determined what each God may want dependingon the area of influence. Heres a list of things offered up to the Gods to raise other party members. The person being raised was also asked. My Life the family heirloom weapon of a nobleman fighter A life of subservience once the present quest was filled. Money, gems and magic items. The lives of my enemies. Knowledge It was always interesting to see who would offer what up. Things actually lost Feats Skill ranks in knowledge skills A characters life - Was actually funny since they didn't die when the deal was made but later when the raised character was dropped below 0 the other character dropped to -1 instead and the raised character healed. The one that had given up his life in exchange then always made sure the raised character was protected and not at risk since he wasn't sure if he would die again when the raised character got below 0. It allowed me to keep within the D&D theme and power levels/expectations while turning the spells into more a roleplaying then just cast and your alive again thing. Later [/QUOTE]
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