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<blockquote data-quote="mythusmage" data-source="post: 2718343" data-attributes="member: 571"><p>This has possibilities. A returnee may gain something emblematic of his god. Say a vague resemblance to the god's totem animal. Or be the target of some sort of low level animosity from adherents of his god's adversaries. Nothing worth fighting about under normal conditions, but in times of stress ...</p><p></p><p>Speaking of which, those who worship the god he does may well tend to see him as more trustworthy, more reliable than others. By the same token, his god's totem animal could see him as more trustworthy, and be more inclined to treat him as 'part of the family'. Picture a wizard who, every time he casts <em>Summon Monster</em> of any type gets cats. A swarm of house cats, each swarm of a size equivalent to the monster or monsters he should've gotten. (If you think cats are basically harmless creatures, try being in the same room with one going through the 'evening crazies'. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ) Even in ordinary circumstances representatives of his god's totem animal could gather around him. In Irish myth The Morrigan's totem animal is the raven. A PC in your campaign worships The Morrigan. He dies and is brought back via a <em>Raise Dead</em>. While he is recovering ravens begin gathering about the house where he's recuperating, doing all the things ravens do, getting into all the things ravens get into. (Ravens are nosy parkers.)</p><p></p><p>Now consider what the neighbors are likely to think.</p><p></p><p>An Odinist returnee who keeps attracting wolves in cattle or sheep country ...</p><p></p><p>I think you get the point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="mythusmage, post: 2718343, member: 571"] This has possibilities. A returnee may gain something emblematic of his god. Say a vague resemblance to the god's totem animal. Or be the target of some sort of low level animosity from adherents of his god's adversaries. Nothing worth fighting about under normal conditions, but in times of stress ... Speaking of which, those who worship the god he does may well tend to see him as more trustworthy, more reliable than others. By the same token, his god's totem animal could see him as more trustworthy, and be more inclined to treat him as 'part of the family'. Picture a wizard who, every time he casts [i]Summon Monster[/i] of any type gets cats. A swarm of house cats, each swarm of a size equivalent to the monster or monsters he should've gotten. (If you think cats are basically harmless creatures, try being in the same room with one going through the 'evening crazies'. :lol: ) Even in ordinary circumstances representatives of his god's totem animal could gather around him. In Irish myth The Morrigan's totem animal is the raven. A PC in your campaign worships The Morrigan. He dies and is brought back via a [i]Raise Dead[/i]. While he is recovering ravens begin gathering about the house where he's recuperating, doing all the things ravens do, getting into all the things ravens get into. (Ravens are nosy parkers.) Now consider what the neighbors are likely to think. An Odinist returnee who keeps attracting wolves in cattle or sheep country ... I think you get the point. :D [/QUOTE]
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