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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8302108" data-attributes="member: 11760"><p>The bottom line: Ideas are cheap. Implementation is the hard part. Even <em>if</em> WotC is using this as some sort of recruiting drive, rather than doing an American Idol thing and getting a new fresh face for the brand for the year, the initial giant slush pile of ideas is less important than the 10 people who make the cut.</p><p></p><p>The folks who, out of the thousands who enter, actually were able to <em>do something</em> interesting with their idea (even if their ideas aren't the most compelling elevator pitches) are the important ones. And the two who do the best with the next stage (which I am pretty certain will be developing the adventures meant for the livestream competition) will most likely be the ones most capable of creating something professional quality.</p><p></p><p>But, as has been said repeatedly, WotC has the ability to get all sorts of people, inside and outside the industry, to write for them already. This is a fun publicity thing getting a lot of attention for the brand, creating a new brand ambassador or two, etc.</p><p></p><p>And if they do get 10 adventures worthy of being compiled in a book next year? So much the better for all involved. (They will pay those folks for their further development and work -- they don't need the black eye and can afford to pay them.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8302108, member: 11760"] The bottom line: Ideas are cheap. Implementation is the hard part. Even [I]if[/I] WotC is using this as some sort of recruiting drive, rather than doing an American Idol thing and getting a new fresh face for the brand for the year, the initial giant slush pile of ideas is less important than the 10 people who make the cut. The folks who, out of the thousands who enter, actually were able to [I]do something[/I] interesting with their idea (even if their ideas aren't the most compelling elevator pitches) are the important ones. And the two who do the best with the next stage (which I am pretty certain will be developing the adventures meant for the livestream competition) will most likely be the ones most capable of creating something professional quality. But, as has been said repeatedly, WotC has the ability to get all sorts of people, inside and outside the industry, to write for them already. This is a fun publicity thing getting a lot of attention for the brand, creating a new brand ambassador or two, etc. And if they do get 10 adventures worthy of being compiled in a book next year? So much the better for all involved. (They will pay those folks for their further development and work -- they don't need the black eye and can afford to pay them.) [/QUOTE]
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