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<blockquote data-quote="Quickleaf" data-source="post: 8311139" data-attributes="member: 20323"><p>Nice soundtrack!</p><p></p><p>Yeah, I started on Thursday night with a "Steam Mephit Baths" trap that I'd halfway worked up for another manuscript I've been hacking away at. Then I realized that (a) it was not tied to current D&D lore, and (b) I might want to use that for my own project (which has a couple fun complex traps).</p><p></p><p>So I started without any preconceptions, rolling on the complex trap tables in Matt Finch's <em>Tome of Adventure Design, </em>and then once the specific setting site from Mordenkainen's popped into my head, I was off designing my own thing. Glad that I worked it from the ground up – I don't think I'd have come up with the trap I did without going through the whole process with a fresh start.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8311139, member: 20323"] Nice soundtrack! Yeah, I started on Thursday night with a "Steam Mephit Baths" trap that I'd halfway worked up for another manuscript I've been hacking away at. Then I realized that (a) it was not tied to current D&D lore, and (b) I might want to use that for my own project (which has a couple fun complex traps). So I started without any preconceptions, rolling on the complex trap tables in Matt Finch's [I]Tome of Adventure Design, [/I]and then once the specific setting site from Mordenkainen's popped into my head, I was off designing my own thing. Glad that I worked it from the ground up – I don't think I'd have come up with the trap I did without going through the whole process with a fresh start. [/QUOTE]
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