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Wind Walk and Grappled
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<blockquote data-quote="MNblockhead" data-source="post: 9331364" data-attributes="member: 6796661"><p>You didn't say what the enemy was. I think this would be an excellent encounter if the enemy was a Djinni. It wind walks in, does Create Whirlwind, and potentially restrains one or more of the windwalking party members. I would be tempted to state that the cloud-formed party would not be able to make a strength check in gaseous form and that they auto-fail. But that seems like a TPK. </p><p></p><p>This is why my players never had the entire party wind walk together. They were more worried about being incapacitated at the end, especially if they couldn't be absolutely certain they would end their wind walk in a safe location. </p><p></p><p>Hmm...another thought, if I don't accept JC's advice and use the rules of the gaseous form spell to help adjudicate how a windwalking character would be affected by a Djinni's Create Whirlwind, the spell gives advantage on strength saves. Still, with 4-6 party members, even if all are making their strength saves at advantage, there is a very good chance that at least one of them will fail and there is not much that the rest can do to free any who are caught in the whirlwind.</p><p></p><p>What would you rule? Normal strength save, no save, or save at advantage?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9331364, member: 6796661"] You didn't say what the enemy was. I think this would be an excellent encounter if the enemy was a Djinni. It wind walks in, does Create Whirlwind, and potentially restrains one or more of the windwalking party members. I would be tempted to state that the cloud-formed party would not be able to make a strength check in gaseous form and that they auto-fail. But that seems like a TPK. This is why my players never had the entire party wind walk together. They were more worried about being incapacitated at the end, especially if they couldn't be absolutely certain they would end their wind walk in a safe location. Hmm...another thought, if I don't accept JC's advice and use the rules of the gaseous form spell to help adjudicate how a windwalking character would be affected by a Djinni's Create Whirlwind, the spell gives advantage on strength saves. Still, with 4-6 party members, even if all are making their strength saves at advantage, there is a very good chance that at least one of them will fail and there is not much that the rest can do to free any who are caught in the whirlwind. What would you rule? Normal strength save, no save, or save at advantage? [/QUOTE]
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