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Wind Walk and magic items
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<blockquote data-quote="Sagiro" data-source="post: 19496" data-attributes="member: 726"><p>This question came up in our game last night. A character had <em>wind walk</em> cast upon them, and wanted to use one of his magic items. (Specifically the <em>change self</em> power of a <em>Robe of Blending</em>).</p><p></p><p>Although the SRD doesn't have a description of the "gaseous form" state, I remember that it said that though your armor is absorbed, you still retain things like magic delfection bonuses, which implies that your magic items still work to some extent. The <em>wind walk</em> text (given below from the SRD) says that you cannot cast spells, but says nothing about magic items.</p><p></p><p>We ruled that you can still activate "use-activated" items, but not "spell completion" items while in <em>wind walk</em>, but it would be nice if there were an actual rule about how magic items interact with gaseous-form-ness. Does anyone know if there is such a rule?</p><p></p><p>thanks!</p><p></p><p>Sagiro</p><p></p><p></p><p>(Wind Walk text from the SRD):</p><p>The character alters the substance of the character's body to a cloudlike vapor and move through the air, possibly at great speed. The character can take other creatures with the character, each of which acts independently.</p><p></p><p>A magical wind wafts a wind walker along at up to 600 feet per round (60 mph) or as slow as 5 feet per round (1/2 mph), as the walker wills. Wind walkers are not invisible but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, etc.</p><p></p><p>A wind walker can regain her physical form as desired and later resume the cloud form. Each change to and from vaporous form requires 5 rounds. The character, however, may dismiss the spell, ending it immediately. The character may even dismiss it for individual wind walkers and not others. While in vaporous form, subjects gain damage reduction 20/+1, though they may sustain damage from high winds (as determined by the DM). No spellcasting is possible in vaporous form.</p></blockquote><p></p>
[QUOTE="Sagiro, post: 19496, member: 726"] This question came up in our game last night. A character had [i]wind walk[/i] cast upon them, and wanted to use one of his magic items. (Specifically the [i]change self[/i] power of a [i]Robe of Blending[/i]). Although the SRD doesn't have a description of the "gaseous form" state, I remember that it said that though your armor is absorbed, you still retain things like magic delfection bonuses, which implies that your magic items still work to some extent. The [i]wind walk[/i] text (given below from the SRD) says that you cannot cast spells, but says nothing about magic items. We ruled that you can still activate "use-activated" items, but not "spell completion" items while in [i]wind walk[/i], but it would be nice if there were an actual rule about how magic items interact with gaseous-form-ness. Does anyone know if there is such a rule? thanks! Sagiro (Wind Walk text from the SRD): The character alters the substance of the character's body to a cloudlike vapor and move through the air, possibly at great speed. The character can take other creatures with the character, each of which acts independently. A magical wind wafts a wind walker along at up to 600 feet per round (60 mph) or as slow as 5 feet per round (1/2 mph), as the walker wills. Wind walkers are not invisible but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, etc. A wind walker can regain her physical form as desired and later resume the cloud form. Each change to and from vaporous form requires 5 rounds. The character, however, may dismiss the spell, ending it immediately. The character may even dismiss it for individual wind walkers and not others. While in vaporous form, subjects gain damage reduction 20/+1, though they may sustain damage from high winds (as determined by the DM). No spellcasting is possible in vaporous form. [/QUOTE]
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