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<blockquote data-quote="Dausuul" data-source="post: 6516203" data-attributes="member: 58197"><p>I'll have to look at the spell description again, but unless it specifically indicates otherwise, I'd rule that your "mist form" retains its shape and overall appearance. You're a humanoid figure made of white fog, like a photo-negative of a wraith. As such, you can't just stroll through some monster's living room and expect it to ignore you. It may not know quite what you are, but it knows <em>something</em> is up. Intelligent monsters will raise the alarm. Even unintelligent monsters will be on guard. You can scout all you like, but if you put the enemy on alert in the process, it's not clear you gained anything. You know about them, but they know about you.</p><p></p><p>Also consider the possibility that a few monsters may be able to <em>trap</em> your wind-walking shape! A spellcaster could throw a <em>wall of force</em> around both you and her... and then you're stuck in a bubble, unable to do anything for a full minute, while the spellcaster hits you with a barrage of blasting spells. You don't have to do it often. Just one experience like that would make the survivors much more cautious.</p><p></p><p><em>Wind walk</em> would still be very powerful--as it should be, given its level--but not a win button for exploration.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6516203, member: 58197"] I'll have to look at the spell description again, but unless it specifically indicates otherwise, I'd rule that your "mist form" retains its shape and overall appearance. You're a humanoid figure made of white fog, like a photo-negative of a wraith. As such, you can't just stroll through some monster's living room and expect it to ignore you. It may not know quite what you are, but it knows [I]something[/I] is up. Intelligent monsters will raise the alarm. Even unintelligent monsters will be on guard. You can scout all you like, but if you put the enemy on alert in the process, it's not clear you gained anything. You know about them, but they know about you. Also consider the possibility that a few monsters may be able to [I]trap[/I] your wind-walking shape! A spellcaster could throw a [I]wall of force[/I] around both you and her... and then you're stuck in a bubble, unable to do anything for a full minute, while the spellcaster hits you with a barrage of blasting spells. You don't have to do it often. Just one experience like that would make the survivors much more cautious. [I]Wind walk[/I] would still be very powerful--as it should be, given its level--but not a win button for exploration. [/QUOTE]
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