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<blockquote data-quote="Ralif Redhammer" data-source="post: 6805558" data-attributes="member: 30438"><p>In urban environments I’ve had this trouble as well. I’ve especially had this trouble in a campaign that heavily featured airships, where going overboard is practically certain death. </p><p></p><p>Once in a while, a defenestration is awesome. But every time, not so much.</p><p></p><p>I generally started giving monsters and PCs a saving throw to determine how far they fall before catching themselves on the side of the building/airship. They still take damage, and are stuck climbing back up, but they’re rarely dead from it, unless they were on the ropes already.</p><p></p><p>I also started including more monsters that can fly. And villains on airships started wearing safety harnesses.</p><p></p><p>If I’m feeling nasty, though, I might give the monster the chance to grab the PC and send them over the side as well.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 6805558, member: 30438"] In urban environments I’ve had this trouble as well. I’ve especially had this trouble in a campaign that heavily featured airships, where going overboard is practically certain death. Once in a while, a defenestration is awesome. But every time, not so much. I generally started giving monsters and PCs a saving throw to determine how far they fall before catching themselves on the side of the building/airship. They still take damage, and are stuck climbing back up, but they’re rarely dead from it, unless they were on the ropes already. I also started including more monsters that can fly. And villains on airships started wearing safety harnesses. If I’m feeling nasty, though, I might give the monster the chance to grab the PC and send them over the side as well. [/QUOTE]
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