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Windwalkers in combat
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<blockquote data-quote="dcollins" data-source="post: 445250" data-attributes="member: 876"><p>This is a huge gray area that needs interpretation by the individual DM. In an attempt to be helpful (my party uses <em>wind walk</em> a lot), here are my readings of the spell:</p><p></p><p>(1) I honestly don't know. I'd lean toward not allowing it, until a ruling on intent pops up to indicate this should be possible.</p><p></p><p>(2)-(5) My reading is "no" for all these situations. It looks like the intent of <em>wind walk</em> is fast, safe, hard-to-detect movement. Spells, attacks, manipulations are therefore prohibited. There's an option to regain physical form temporarily, which looks like it was provided precisely in case you decide you need to interact with something.</p><p></p><p>(6) My ruling is actually to not allow <em>wind walkers</em> to go underwater -- the language is "move through the air", and I hold them to that. If they go underwater, I immediately start applying damage just like under the "sustain damage from high winds" clause -- it makes sense that the vaporous form is being broken up the same way.</p></blockquote><p></p>
[QUOTE="dcollins, post: 445250, member: 876"] This is a huge gray area that needs interpretation by the individual DM. In an attempt to be helpful (my party uses [i]wind walk[/i] a lot), here are my readings of the spell: (1) I honestly don't know. I'd lean toward not allowing it, until a ruling on intent pops up to indicate this should be possible. (2)-(5) My reading is "no" for all these situations. It looks like the intent of [i]wind walk[/i] is fast, safe, hard-to-detect movement. Spells, attacks, manipulations are therefore prohibited. There's an option to regain physical form temporarily, which looks like it was provided precisely in case you decide you need to interact with something. (6) My ruling is actually to not allow [i]wind walkers[/i] to go underwater -- the language is "move through the air", and I hold them to that. If they go underwater, I immediately start applying damage just like under the "sustain damage from high winds" clause -- it makes sense that the vaporous form is being broken up the same way. [/QUOTE]
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