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Wing and Sword: a d20 Modern military campaign [METAGAME]
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<blockquote data-quote="The Shaman" data-source="post: 1960961" data-attributes="member: 26473"><p>Well, there went my first little surprise...</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>No worries - thanks!</p><p></p><p>It's treated as jumping down from 20' - first make a Jump check (DC 15) to reduce the Reflex save DC by 1. A successful Tumble check (DC 15) reduces the Reflex save DC by 1 more. If a character makes successful Jump and Tumble checks, then the Reflex save is DC 10 - the character automatically takes 10 for no damage.</p><p></p><p>The character then makes a Reflex save (DC 10 +1 per ten feet fallen - so that's either DC 11 or 12, depending on the Jump check and Tumble check, if applicable); a successful save results in <u>no</u> damage rather than half damage. Failing the Reflex score by less than 5 results in 2d6 nonlethal damage; failing it by 5 or more results in 1d6 lethal damage and 1d6 nonlethal damage.</p><p></p><p>Your chances of going <span style="color: red"><strong>*KERSPLAT!*</strong></span> are pretty thin. Unless your 'chute fails. You did listen closely when they taught you how to pack your parachute, right? Right?</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p><em>Ah, l'amour!</em></p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You will be supplied with it on later missions - for purposes of the first adventure, you're not carrying a first aid kit, however. (All will be made clear soon...)</p><p></p><p>BTW I'm thinking I'll give it through the weekend to find one more player, then we'll figure out something else if no one bites.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 1960961, member: 26473"] Well, there went my first little surprise... ;) No worries - thanks! It's treated as jumping down from 20' - first make a Jump check (DC 15) to reduce the Reflex save DC by 1. A successful Tumble check (DC 15) reduces the Reflex save DC by 1 more. If a character makes successful Jump and Tumble checks, then the Reflex save is DC 10 - the character automatically takes 10 for no damage. The character then makes a Reflex save (DC 10 +1 per ten feet fallen - so that's either DC 11 or 12, depending on the Jump check and Tumble check, if applicable); a successful save results in [U]no[/U] damage rather than half damage. Failing the Reflex score by less than 5 results in 2d6 nonlethal damage; failing it by 5 or more results in 1d6 lethal damage and 1d6 nonlethal damage. Your chances of going [color=red][b]*KERSPLAT!*[/b][/color] are pretty thin. Unless your 'chute fails. You did listen closely when they taught you how to pack your parachute, right? Right? :eek: [i]Ah, l'amour![/i] :) You will be supplied with it on later missions - for purposes of the first adventure, you're not carrying a first aid kit, however. (All will be made clear soon...) BTW I'm thinking I'll give it through the weekend to find one more player, then we'll figure out something else if no one bites. [/QUOTE]
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Wing and Sword: a d20 Modern military campaign [METAGAME]
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