Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Wing and Sword: a d20 Modern military campaign [METAGAME]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 1962632" data-attributes="member: 26473"><p>First, welcome aboard! We seem to have a well-rounded group of both players and characters, which is <u>awesome</u>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'll cover your questions in order for simplicity's sake.</p><p></p><p>1. Yes, the number is lower than you would normally have for a 2nd level character. It represents the idea that you character has already escaped a few tought scrapes and used some of his "luck," as it were, to get where he is today. Put another way, you used all but one action point getting from first to second level. </p><p></p><p>It's intended as a balancing measure. I hope that clarifies things a bit.</p><p></p><p>2. No - both skills can be used untrained per the System Reference Document.</p><p></p><p>3. In order to suffer a serious injury using my homebrewed jump rules, you have to fail your Reflex save pretty badly, and if you spend an Action Point on the save you basically reduce your chances of serious injury to about 10% at worst - that may be higher than the statistical average, but it seems reasonable for adding an element of derring-do to our adventure game. The most likely consequence of failure is getting the wind knocked out of you (nonlethal damage that heals relatively quickly).</p><p></p><p>I applied the same game-logic to 'chute failure - would it add anything to the game to be told your character's primary and secondary both failed? In my humble opinion, not really. In the spirit of adventure, manage the landing is all I ask... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This is my first attempt at using this system - I've playtested it with a couple of different characters for myself, but if it doesn't seem to work after our first adventure, you won't have to ask me to revisit it, 'cause I'll already be tweaking away before your next drop. (Your characters are guaranteed at least two, by the way... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> )</p><p></p><p>4. The Corcorans are statted not to simulate their actual performance so much as the way they were <u>preceived</u> by those who wore them (and perhaps more importantly, those who didn't have them and wanted them). Good boots are like gold to any soldier, and the quality of the Corcs was so far above most of what was out there at the time that they developed a healthy reputation for comfort and durability. The mastercraft benefits are meant to reflect that reputation, much the way some of the mastercraft weapons in the core rules are based more on reputation than on quantifiable, discrete measures of performance. It's a bit of myth-making for the game in which I hope you'll indulge me.</p><p></p><p>I'll post the collected house rules in this thread today and start the actual game thread on Saturday ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). I will also create a thread in the Rogues gallery for the character sheets.</p><p></p><p>Game on! Woo-hoo!</p></blockquote><p></p>
[QUOTE="The Shaman, post: 1962632, member: 26473"] First, welcome aboard! We seem to have a well-rounded group of both players and characters, which is [U]awesome[/U]. :) I'll cover your questions in order for simplicity's sake. 1. Yes, the number is lower than you would normally have for a 2nd level character. It represents the idea that you character has already escaped a few tought scrapes and used some of his "luck," as it were, to get where he is today. Put another way, you used all but one action point getting from first to second level. It's intended as a balancing measure. I hope that clarifies things a bit. 2. No - both skills can be used untrained per the System Reference Document. 3. In order to suffer a serious injury using my homebrewed jump rules, you have to fail your Reflex save pretty badly, and if you spend an Action Point on the save you basically reduce your chances of serious injury to about 10% at worst - that may be higher than the statistical average, but it seems reasonable for adding an element of derring-do to our adventure game. The most likely consequence of failure is getting the wind knocked out of you (nonlethal damage that heals relatively quickly). I applied the same game-logic to 'chute failure - would it add anything to the game to be told your character's primary and secondary both failed? In my humble opinion, not really. In the spirit of adventure, manage the landing is all I ask... ;) This is my first attempt at using this system - I've playtested it with a couple of different characters for myself, but if it doesn't seem to work after our first adventure, you won't have to ask me to revisit it, 'cause I'll already be tweaking away before your next drop. (Your characters are guaranteed at least two, by the way... :] ) 4. The Corcorans are statted not to simulate their actual performance so much as the way they were [U]preceived[/U] by those who wore them (and perhaps more importantly, those who didn't have them and wanted them). Good boots are like gold to any soldier, and the quality of the Corcs was so far above most of what was out there at the time that they developed a healthy reputation for comfort and durability. The mastercraft benefits are meant to reflect that reputation, much the way some of the mastercraft weapons in the core rules are based more on reputation than on quantifiable, discrete measures of performance. It's a bit of myth-making for the game in which I hope you'll indulge me. I'll post the collected house rules in this thread today and start the actual game thread on Saturday ( :D ). I will also create a thread in the Rogues gallery for the character sheets. Game on! Woo-hoo! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Wing and Sword: a d20 Modern military campaign [METAGAME]
Top