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Wing and Sword: a d20 Modern military campaign [METAGAME]
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<blockquote data-quote="The Shaman" data-source="post: 2031804" data-attributes="member: 26473"><p><strong>Oued Baraba map</strong></p><p></p><p>The tactical map for your next encounter shows "Hill" 662 (a rocky outcrop barely above the level of the surrounding desert), a sandy wash, and the edge of Oued Baraba.</p><p></p><p>The grid represents 100' by 100' squares (roughly 30m on a side). The grid is a bit irregular, but that's an artifact of the shaky cartographer (... :\ ...) not the map - please treat each square as the same size. The encounter area is too large to show in 5' by 5' tactical squares unfortunately - this was necessary to give room to maneuver. Basically you can move across a full square at a run in one round, as a full-round action in two rounds, as as a tactical move in three rounds. Don't be overly concerned about precision, though - that's just to give you a general idea of how far apart things are.</p><p></p><p>North is to the top of the map. The contour line interval is 5m. The map slopes from east (right) to west (left). From the east edge of the map to the 645m countour marking the edge of the <em>oued</em>, the slope is less than that of a wheelchair-accessible ramp, for purposes of comparison (in other words, pretty flat) - the edges of the [i[oued[/i] are quite steep (as shown by the bunched up countour lines) except for a small gully at B2., which is merely steep.</p><p></p><p>Map features are as follows: <ul> <li data-xf-list-type="ul"><span style="color: green"><strong>Green</strong></span> splotches marks <span style="color: green"><strong>stands of shrubs and grass</strong></span> - these provide one-quarter concealment (10% miss chance).</li> <li data-xf-list-type="ul"><span style="color: slategray"><strong>Gray</strong></span> marks <span style="color: slategray"><strong>rock outcrops</strong></span> - rock outcrops provide one-quarter cover to standing characters (+2 Cover bonus to Defense, +1 Reflex saves), one-half cover to kneeling characters (+4 Defense, +2 Reflex saves), and three-quarters cover to prone characters (+7 Defense, +3 Reflex saves).</li> <li data-xf-list-type="ul"><span style="color: yellow"><strong>Yellow</strong></span> represents a shallow <span style="color: yellow"><strong>gully</strong></span> - a kneeling character in the gully gets one-quarter cover and a prone character one-half cover. A character may enfilade the gully if firing along its length, negating the cover bonus - for example, a paratrooper firing from D6 to D5 ignore the cover bonus for any target in the gully, though concealment from the shrubs may still apply.</li> </ul><p>You might want to review the rules on suppression fire - since you can't target a 5' by 5' square, just give me a general idea of where you're character is laying down a base of fire (for example, <span style="color: silver">"Normand is targetting the shrubs at the east edge of C3 with suppressive fire"</span>), or pick a target from the units shown on the map as the encounter progresses.</p><p></p><p>If you have questions about the map itself, please post them here in the Metagame thread. If you have any problems opening the .jpeg, please let me know that here too.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2031804, member: 26473"] [b]Oued Baraba map[/b] The tactical map for your next encounter shows "Hill" 662 (a rocky outcrop barely above the level of the surrounding desert), a sandy wash, and the edge of Oued Baraba. The grid represents 100' by 100' squares (roughly 30m on a side). The grid is a bit irregular, but that's an artifact of the shaky cartographer (... :\ ...) not the map - please treat each square as the same size. The encounter area is too large to show in 5' by 5' tactical squares unfortunately - this was necessary to give room to maneuver. Basically you can move across a full square at a run in one round, as a full-round action in two rounds, as as a tactical move in three rounds. Don't be overly concerned about precision, though - that's just to give you a general idea of how far apart things are. North is to the top of the map. The contour line interval is 5m. The map slopes from east (right) to west (left). From the east edge of the map to the 645m countour marking the edge of the [i]oued[/i], the slope is less than that of a wheelchair-accessible ramp, for purposes of comparison (in other words, pretty flat) - the edges of the [i[oued[/i] are quite steep (as shown by the bunched up countour lines) except for a small gully at B2., which is merely steep. Map features are as follows:[list][*][color=green][b]Green[/b][/color] splotches marks [color=green][b]stands of shrubs and grass[/b][/color] - these provide one-quarter concealment (10% miss chance). [*][color=slategray][b]Gray[/b][/color] marks [color=slategray][b]rock outcrops[/b][/color] - rock outcrops provide one-quarter cover to standing characters (+2 Cover bonus to Defense, +1 Reflex saves), one-half cover to kneeling characters (+4 Defense, +2 Reflex saves), and three-quarters cover to prone characters (+7 Defense, +3 Reflex saves). [*][color=yellow][b]Yellow[/b][/color] represents a shallow [color=yellow][b]gully[/b][/color] - a kneeling character in the gully gets one-quarter cover and a prone character one-half cover. A character may enfilade the gully if firing along its length, negating the cover bonus - for example, a paratrooper firing from D6 to D5 ignore the cover bonus for any target in the gully, though concealment from the shrubs may still apply.[/list] You might want to review the rules on suppression fire - since you can't target a 5' by 5' square, just give me a general idea of where you're character is laying down a base of fire (for example, [color=silver]"Normand is targetting the shrubs at the east edge of C3 with suppressive fire"[/color]), or pick a target from the units shown on the map as the encounter progresses. If you have questions about the map itself, please post them here in the Metagame thread. If you have any problems opening the .jpeg, please let me know that here too. [/QUOTE]
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