Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
Wing and Sword: a d20 Modern military campaign [METAGAME]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2105717" data-attributes="member: 26473"><p>And we're off again...</p><p></p><p>Please note the new initiative roll - there was a break in the action, the fells are changing their tactics, and the legionnaires have suffered a number of wounds, so it seemed like this would be appropriate.</p><p></p><p>Here's our recap through the end of the 14th round - if there was anything else you wanted to do during that time, just mention it in your post and we'll assume it happened before the fells renew their attack.</p><p></p><p><strong>Pyotr</strong></p><p><span style="font-size: 9px">Surprise: Dead Aim (move)</span></p><p><span style="font-size: 9px">1st round: Dead Aim (move), fires rifle (attack)</span></p><p><span style="font-size: 9px">2nd round: Dead Aim (full-round)</span></p><p><span style="font-size: 9px">3rd round: Fires rifle (attack)</span></p><p><span style="font-size: 9px">4th round: Checks Gonzalez's rifle per Sgt. Neumann's orders (move), returns it to Gonzalez (move)</span></p><p><span style="font-size: 9px">5th round: Cover and hold (ready)</span></p><p><span style="font-size: 9px">6th round: Fires rifle (attack), Dead Aim (move) – Dead Aim concludes with move action next round</span></p><p><span style="font-size: 9px">7th round: Dead Aim (move), fires rifle (attack)</span></p><p><span style="font-size: 9px">8th round: Dead Aim (full-round)</span></p><p><span style="font-size: 9px">9th round: Fires rifle (attack)</span></p><p><span style="font-size: 9px">10th round: Fires rifle (attack), checks on Gonzalez (free)</span></p><p><span style="font-size: 9px">11th round: Checks Gonzalez (move)</span></p><p><span style="font-size: 9px">12th-14th rounds: Reloads, covers</span></p><p><span style="font-size: 9px">15th round: TBD </span></p><p></p><p><strong>Vidal</strong></p><p><span style="font-size: 9px">Suprise: fires rifle (attack)</span></p><p><span style="font-size: 9px">1st round: Fires rifle (attack), moves prone (free)</span></p><p><span style="font-size: 9px">2nd round: Fires rifle (attack)</span></p><p><span style="font-size: 9px">3rd round: Fires rifle (attack)</span></p><p><span style="font-size: 9px">4th round: Radios spotter plane (move), reloads (move) – Spot check</span></p><p><span style="font-size: 9px">5th round: Stands from kneeling (move), moves up to 30’ (move), kneels (free)</span></p><p><span style="font-size: 9px">6th round: Fires rifle (attack), stands from kneeling (move)</span></p><p><span style="font-size: 9px">7th round: Moves to rocks (move), drops prone (free), readies grenade (move)</span></p><p><span style="font-size: 9px">8th round: Throws grenade (attack)</span></p><p><span style="font-size: 9px">9th round: Stands from prone (move), fires rifle (attack) – prepares to follow Sgt. Duval</span></p><p><span style="font-size: 9px">10th round: Catches up to Duval and Lavareaux’s section (double-move)</span></p><p><span style="font-size: 9px">11th-14th rounds: Moves toward assembly area (double move)</span></p><p><span style="font-size: 9px">15th round: TBD </span></p><p></p><p><strong>Normand</strong></p><p><span style="font-size: 9px">Surprise: n/a</span></p><p><span style="font-size: 9px">1st round: Fires rifle (attack)</span></p><p><span style="font-size: 9px">2nd round: Fires rifle (attack)</span></p><p><span style="font-size: 9px">3rd round: Stands from kneeling (move), advances (move), kneels (free)</span></p><p><span style="font-size: 9px">4th round: Holds position - Spot check</span></p><p><span style="font-size: 9px">5th round: Cover and hold (ready)</span></p><p><span style="font-size: 9px">6th round: Fires rifle (attack), rises to standing (move)</span></p><p><span style="font-size: 9px">7th round: Fires rifle (attack), moves to rocks (move)</span></p><p><span style="font-size: 9px">8th round: Moves prone (free), fires rifle (attack)</span></p><p><span style="font-size: 9px">9th round: Fires rifle (attack)</span></p><p><span style="font-size: 9px">10th round: Covers retreating fells (ready action)</span></p><p><span style="font-size: 9px">11th round: Covers retreating fells (ready action)</span></p><p><span style="font-size: 9px">12th-14th rounds: Reloads, covers</span></p><p><span style="font-size: 9px">15th round: TBD </span></p><p></p><p><strong>Marcel</strong></p><p><span style="font-size: 9px">Suprise: n/a</span></p><p><span style="font-size: 9px">1st round: Fires rifle (attack)</span></p><p><span style="font-size: 9px">2nd round: Fires rifle (attack), requests orders (free)</span></p><p><span style="font-size: 9px">3rd round: Stands from kneeling (move), advances (move)</span></p><p><span style="font-size: 9px">4th round: Advances (move), falls prone (free), Treat injury – stabilizes Martinez (attack)</span></p><p><span style="font-size: 9px">5th round: Treat Injury – restore hit points (full round)</span></p><p><span style="font-size: 9px">6th round: Stands from prone (move), fires rifle (attack)</span></p><p><span style="font-size: 9px">7th round: Catches up to rest of squad (double move)</span></p><p><span style="font-size: 9px">8th round: Move (move), screen Martinez from enemy fire (move)</span></p><p><span style="font-size: 9px">9th round: Move (move), throw grenade (attack)</span></p><p><span style="font-size: 9px">10th round: Throw grenade (attack), move (move)</span></p><p><span style="font-size: 9px">11th round: Checks Martinez’s pulse (free), moves toward assembly area (double-move)</span></p><p><span style="font-size: 9px">11th-14th rounds: Moves toward assembly area (double move)</span></p><p><span style="font-size: 9px">15th round: TBD </span></p><p></p><p><strong>знаток</strong>, I used a freeware program called HexMapper for a long time, mostly to create overland maps - tactical maps (dungeons, building, stuff like that) I just did by hand. I know there are a bunch of programs for this - Dundjinni comes to mind - and I'd like to learn more myself. I picked up CC2Pro because that's what was used to create the "Global Positioning" maps in <em>Polyhedron</em> - I still need to get PhotoShop if I ever want my maps to have all the cool fades and other effects that the "GP" maps have!</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2105717, member: 26473"] And we're off again... Please note the new initiative roll - there was a break in the action, the fells are changing their tactics, and the legionnaires have suffered a number of wounds, so it seemed like this would be appropriate. Here's our recap through the end of the 14th round - if there was anything else you wanted to do during that time, just mention it in your post and we'll assume it happened before the fells renew their attack. [b]Pyotr[/b] [size=1]Surprise: Dead Aim (move) 1st round: Dead Aim (move), fires rifle (attack) 2nd round: Dead Aim (full-round) 3rd round: Fires rifle (attack) 4th round: Checks Gonzalez's rifle per Sgt. Neumann's orders (move), returns it to Gonzalez (move) 5th round: Cover and hold (ready) 6th round: Fires rifle (attack), Dead Aim (move) – Dead Aim concludes with move action next round 7th round: Dead Aim (move), fires rifle (attack) 8th round: Dead Aim (full-round) 9th round: Fires rifle (attack) 10th round: Fires rifle (attack), checks on Gonzalez (free) 11th round: Checks Gonzalez (move) 12th-14th rounds: Reloads, covers 15th round: TBD [/size] [b]Vidal[/b] [size=1]Suprise: fires rifle (attack) 1st round: Fires rifle (attack), moves prone (free) 2nd round: Fires rifle (attack) 3rd round: Fires rifle (attack) 4th round: Radios spotter plane (move), reloads (move) – Spot check 5th round: Stands from kneeling (move), moves up to 30’ (move), kneels (free) 6th round: Fires rifle (attack), stands from kneeling (move) 7th round: Moves to rocks (move), drops prone (free), readies grenade (move) 8th round: Throws grenade (attack) 9th round: Stands from prone (move), fires rifle (attack) – prepares to follow Sgt. Duval 10th round: Catches up to Duval and Lavareaux’s section (double-move) 11th-14th rounds: Moves toward assembly area (double move) 15th round: TBD [/size] [b]Normand[/b] [size=1]Surprise: n/a 1st round: Fires rifle (attack) 2nd round: Fires rifle (attack) 3rd round: Stands from kneeling (move), advances (move), kneels (free) 4th round: Holds position - Spot check 5th round: Cover and hold (ready) 6th round: Fires rifle (attack), rises to standing (move) 7th round: Fires rifle (attack), moves to rocks (move) 8th round: Moves prone (free), fires rifle (attack) 9th round: Fires rifle (attack) 10th round: Covers retreating fells (ready action) 11th round: Covers retreating fells (ready action) 12th-14th rounds: Reloads, covers 15th round: TBD [/size] [b]Marcel[/b] [size=1]Suprise: n/a 1st round: Fires rifle (attack) 2nd round: Fires rifle (attack), requests orders (free) 3rd round: Stands from kneeling (move), advances (move) 4th round: Advances (move), falls prone (free), Treat injury – stabilizes Martinez (attack) 5th round: Treat Injury – restore hit points (full round) 6th round: Stands from prone (move), fires rifle (attack) 7th round: Catches up to rest of squad (double move) 8th round: Move (move), screen Martinez from enemy fire (move) 9th round: Move (move), throw grenade (attack) 10th round: Throw grenade (attack), move (move) 11th round: Checks Martinez’s pulse (free), moves toward assembly area (double-move) 11th-14th rounds: Moves toward assembly area (double move) 15th round: TBD [/size] [B]знаток[/B], I used a freeware program called HexMapper for a long time, mostly to create overland maps - tactical maps (dungeons, building, stuff like that) I just did by hand. I know there are a bunch of programs for this - Dundjinni comes to mind - and I'd like to learn more myself. I picked up CC2Pro because that's what was used to create the "Global Positioning" maps in [i]Polyhedron[/i] - I still need to get PhotoShop if I ever want my maps to have all the cool fades and other effects that the "GP" maps have! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Wing and Sword: a d20 Modern military campaign [METAGAME]
Top