Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Wing and Sword: Life During Wartime
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2498305" data-attributes="member: 26473"><p>Pyotr’s submachine gun rattles, spitting bullets across the farmyard at the wooden trailer, trying to keep the rifleman pinned down. Nedjar dashes across to the trailer where Vidal waits. The radioman looks to <em>voltiguer</em> and says, <em><span style="color: DarkOrange">“Give me covering fire! I'm going to get closer!”</span></em></p><p></p><p><span style="color: sienna">“Go!”</span> he replies, and fires a long burst at the wagon. Vidal sprints from behind the trailer, racing across the dusty farmyard, MAT-49 in one hand, grenade in another.</p><p></p><p>Marcel watches the barn as Normand moves inside. Out of the corner of his eye the medic sees the legionnaires moving to the east, hears the long peals of automatic fire, as the smoke billows out of the barn. A voice – Ortu, calling his name – <span style="color: sienna">“Doc, what the devil’s going on over there?”</span> he implores.</p><p></p><p>Inside the barn the smoke and the hastening twilight make it difficult to see anything, but Normand can make out a strip of light at the far end of the barn through the haze – the opposite door is part-way open. The interior of the barn is like a maze – Normand can just make out the shape of a tractor and a stack of filled burlap sacks as he follows Sgt. Müller. The German holds his submachine gun pressed tightly against his shoulder, swinging the barrel from side-to-side as he scans. <span style="color: sienna">“Kat!”</span> he hisses, and Sgt. Katsourianis, followed by Burhan Pamuk takes off for the far end of the barn, moving quickly but deliberately to reach the far door – once across Kat peers out through the open doorway as Pamuk looks back into the barn, toward the loft over Normand’s head.</p><p></p><p>Normand looks up toward the loft as well – he can faintly make out the wooden platform that extends some six or seven meters across the barn’s interior, some four meters above his head. His ears strain to catch a creaking board, his eyes to see a puff of falling dust, anything that might betray their ambusher, but the billowing smoke and the roar of the guns outside make it impossible.</p><p></p><p>As Vidal runs across the farmyard, the air around him is suddenly filled with the whiz and crack of bullets. <span style="font-size: 9px"><span style="color: darkgray">Vidal: Reflex save, DC 15, to avoid autofire – if you fail the check, please make a Cool check for me as well. If you make either the Reflex save or the Cool check, Vidal will reach the trailer. If not...</span></span></p></blockquote><p></p>
[QUOTE="The Shaman, post: 2498305, member: 26473"] Pyotr’s submachine gun rattles, spitting bullets across the farmyard at the wooden trailer, trying to keep the rifleman pinned down. Nedjar dashes across to the trailer where Vidal waits. The radioman looks to [i]voltiguer[/i] and says, [I][COLOR=DarkOrange]“Give me covering fire! I'm going to get closer!”[/COLOR][/I] [color=sienna]“Go!”[/color] he replies, and fires a long burst at the wagon. Vidal sprints from behind the trailer, racing across the dusty farmyard, MAT-49 in one hand, grenade in another. Marcel watches the barn as Normand moves inside. Out of the corner of his eye the medic sees the legionnaires moving to the east, hears the long peals of automatic fire, as the smoke billows out of the barn. A voice – Ortu, calling his name – [color=sienna]“Doc, what the devil’s going on over there?”[/color] he implores. Inside the barn the smoke and the hastening twilight make it difficult to see anything, but Normand can make out a strip of light at the far end of the barn through the haze – the opposite door is part-way open. The interior of the barn is like a maze – Normand can just make out the shape of a tractor and a stack of filled burlap sacks as he follows Sgt. Müller. The German holds his submachine gun pressed tightly against his shoulder, swinging the barrel from side-to-side as he scans. [color=sienna]“Kat!”[/color] he hisses, and Sgt. Katsourianis, followed by Burhan Pamuk takes off for the far end of the barn, moving quickly but deliberately to reach the far door – once across Kat peers out through the open doorway as Pamuk looks back into the barn, toward the loft over Normand’s head. Normand looks up toward the loft as well – he can faintly make out the wooden platform that extends some six or seven meters across the barn’s interior, some four meters above his head. His ears strain to catch a creaking board, his eyes to see a puff of falling dust, anything that might betray their ambusher, but the billowing smoke and the roar of the guns outside make it impossible. As Vidal runs across the farmyard, the air around him is suddenly filled with the whiz and crack of bullets. [size=1][color=darkgray]Vidal: Reflex save, DC 15, to avoid autofire – if you fail the check, please make a Cool check for me as well. If you make either the Reflex save or the Cool check, Vidal will reach the trailer. If not...[/color][/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Wing and Sword: Life During Wartime
Top