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Wing and Sword: Life During Wartime
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<blockquote data-quote="The Shaman" data-source="post: 2539418" data-attributes="member: 26473"><p>Vidal’s smoke bomb flutters out of his hand like a dying quail, landing well-short of its mark. Striking the ground just ten or twelve meters distant, it immediately spills a grayish-white cloud about half-way between the legionnaires and the brick building hiding their assailant. Nedjar says nothing about the errant toss as the three paras wait long seconds for the cloud to grow, then says quickly, <span style="color: sienna">“I’ll go for the window and fire inside, then you two go in the door.”</span> A few seconds pass as the smoke cloud gathers – <span style="color: sienna">“<em>En avant</em>!”</span> he yells.</p><p></p><p>Breaking from cover, racing through the thick haze, boots thudding on the ground as they run, the three legionnaires charge across the yard to the brick building. There is no sign of movement as they approach the now-bullet marked façade of the low structure. Nedjar hits the wall next to the window where the gun barrel was seen as Vidal and Pyotr array themselves on either side of the door. The Algerian <em>légionnaire</em> nods and pokes the barrel of his MAT-49 in the window, aiming high, and triggers a short burst through the narrow opening. <span style="font-size: 9px"><span style="color: darkgray">Vidal and/or Pyotr: Strength check to open the door. If they work together, take the higher strength bonus and an additional +2 to the roll (for aiding another). Opening the door is an attack action – whoever opens the door cannot fire in the same round. If both of you attempt to force the door, then nether of you can attack in that round. Also, if you work together or if Pyotr takes a ready action, Pyotr’s initiative drops to the same count as Vidal’s. This post covers two rounds – one round waiting for the smoke cloud to grow, one to run to the building.</span></span></p><p></p><p>To the west of the farmhouse, Marcel jumps out from behind the goat pen and runs to where Babaye Sembène lies in the dirt. Carefully rolling him on the <em>sous-offficier</em> on his back, Marcel sees a quantity of bloody mud clinging to the front of the <em>caporal-chef</em>’s uniform smock. Pulling open the wounded man’s fatigues, Marcel finds a bloody bullet hole in the legionnaire’s right chest – tearing open a dressing with his teeth, he presses it into place, hard, and with his other hand feels for a carotid pulse in Babaye’s neck. His fingers are rewarded with a very thin, very faint tapping from the artery. <span style="font-size: 9px"><span style="color: darkgray">Sembène is stabilized. Additional checks are required to revive him and to restore hit points.</span></span></p><p></p><p>Normand and Sgt. Müller each duck for cover behind the sideboard in the hallway as bullets pour through the doorway, tearing up wood and plaster, shattering a framed photograph on the wall. The Frenchman feels a sudden stinging pain from his neck as he drops to one knee behind the wooden cabinet. The German <em>sergent-chef</em> returns fire with his own submachine gun, his face a mask of cold fury, as Normand pulls a grenade from a pouch. Yanking the pin, he tosses it over the sideboard toward the overturned dining table.</p><p></p><p>The grenade arcs through the air, striking the top edge of the table and rebounding back toward Normand as it explodes. <span style="font-size: 9px"><span style="color: darkgray">Normand: Damage 3 from the autofire. Reflex save (DC 15) for half-damage from the grenade blast, +3 to save from cover provided by the sideboard.</span></span></p></blockquote><p></p>
[QUOTE="The Shaman, post: 2539418, member: 26473"] Vidal’s smoke bomb flutters out of his hand like a dying quail, landing well-short of its mark. Striking the ground just ten or twelve meters distant, it immediately spills a grayish-white cloud about half-way between the legionnaires and the brick building hiding their assailant. Nedjar says nothing about the errant toss as the three paras wait long seconds for the cloud to grow, then says quickly, [color=sienna]“I’ll go for the window and fire inside, then you two go in the door.”[/color] A few seconds pass as the smoke cloud gathers – [color=sienna]“[i]En avant[/i]!”[/color] he yells. Breaking from cover, racing through the thick haze, boots thudding on the ground as they run, the three legionnaires charge across the yard to the brick building. There is no sign of movement as they approach the now-bullet marked façade of the low structure. Nedjar hits the wall next to the window where the gun barrel was seen as Vidal and Pyotr array themselves on either side of the door. The Algerian [i]légionnaire[/i] nods and pokes the barrel of his MAT-49 in the window, aiming high, and triggers a short burst through the narrow opening. [size=1][color=darkgray]Vidal and/or Pyotr: Strength check to open the door. If they work together, take the higher strength bonus and an additional +2 to the roll (for aiding another). Opening the door is an attack action – whoever opens the door cannot fire in the same round. If both of you attempt to force the door, then nether of you can attack in that round. Also, if you work together or if Pyotr takes a ready action, Pyotr’s initiative drops to the same count as Vidal’s. This post covers two rounds – one round waiting for the smoke cloud to grow, one to run to the building.[/color][/size] To the west of the farmhouse, Marcel jumps out from behind the goat pen and runs to where Babaye Sembène lies in the dirt. Carefully rolling him on the [i]sous-offficier[/i] on his back, Marcel sees a quantity of bloody mud clinging to the front of the [i]caporal-chef[/i]’s uniform smock. Pulling open the wounded man’s fatigues, Marcel finds a bloody bullet hole in the legionnaire’s right chest – tearing open a dressing with his teeth, he presses it into place, hard, and with his other hand feels for a carotid pulse in Babaye’s neck. His fingers are rewarded with a very thin, very faint tapping from the artery. [size=1][color=darkgray]Sembène is stabilized. Additional checks are required to revive him and to restore hit points.[/color][/size] Normand and Sgt. Müller each duck for cover behind the sideboard in the hallway as bullets pour through the doorway, tearing up wood and plaster, shattering a framed photograph on the wall. The Frenchman feels a sudden stinging pain from his neck as he drops to one knee behind the wooden cabinet. The German [i]sergent-chef[/i] returns fire with his own submachine gun, his face a mask of cold fury, as Normand pulls a grenade from a pouch. Yanking the pin, he tosses it over the sideboard toward the overturned dining table. The grenade arcs through the air, striking the top edge of the table and rebounding back toward Normand as it explodes. [size=1][color=darkgray]Normand: Damage 3 from the autofire. Reflex save (DC 15) for half-damage from the grenade blast, +3 to save from cover provided by the sideboard.[/color][/size] [/QUOTE]
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