Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Wing and Sword: Life During Wartime
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2547633" data-attributes="member: 26473"><p>The shotgun rattles across the rough wooden floor as Pyotr reaches down to check the pulse of the Arab slumped against the wall, submachine gun pointed at the man’s head for good measure. There is no pulse in the Arab’s neck, but this is no surprise to the Ukrainian as blood pumps from the wound in the man’s throat, staining his denim work shirt a bright crimson. He looks to be in his late twenties, dressed like many of the farmhands that Pyotr has seen working the fields and orchards around Portemonte – his hands are brown and rough, a worker’s hands, something the former partisan knows well.</p><p></p><p>In the far corner the second man, dressed similarly to the first, continues to cower in the corner, pleading for his life. <span style="color: sienna">“Please don’t kill me!”</span> he says, holding out his empty hands in supplication. <span style="color: sienna">“Please, I had nothing to do with this! Please!”</span> Vidal moves toward him, the MAT-49 trained on the man’s heart. As he approaches, his thigh throbbing, the radioman sees another body, then another, lying between the bunks – blood stains the floorboards from their slashed throats as they lie as still as statues, their eyes wide and unmoving. <span style="color: darkorange">“Get down on the floor, now!”</span> orders Vidal. <span style="color: darkorange">“Face down! <em>Plus vite!</em>”</span> Trembling, the man sinks to his hands and knees, then prostrates himself of the floor, arms outstretched, still beseeching mercy from the paras.</p><p></p><p>David Nedjar appears at the door. <span style="color: sienna">“Are you both all right?”</span> he asks. He looks at the dying man in the floor, then at Vidal and his prisoner, and then the bodies between the bunks, and shakes his head slightly.</p><p></p><p>Normand sees a shadow in the doorway of the farmhouse – Burhan Pamuk. His bushy eyebrows furrow slightly when he sees Normand on the floor. Sgt. Katsourianis looks up. <span style="color: sienna">“Anyone else hit?”</span> he asks, clearing the blood away from Normand’s face with a dressing.</p><p></p><p><span style="color: sienna">“Babaye. Doc is with him.”</span> the Turk replies. He looks around at the destruction impassively, like he might read an advertisement in a bus depot. <span style="color: sienna">“Syrovy got one with a submachine gun. Out back.”</span></p><p></p><p><span style="color: sienna">“We need to clear the rest of the house,”</span> orders Sgt. Müller. <span style="color: sienna">“Pamuk, you’re with me. Kat, watch that landing upstairs.”</span> With a tilt of his head, the German heads into the room where the gunner lies on the floor, Pamuk behind him.</p><p></p><p>As Normand sits on the floor, he has a chance to take stock of his injuries. Somewhere on his head there is a bloody gash, judging from the amount of blood in his eyes. There is a pain in his neck and shoulder – both are bloody but he’s able to move his arm and fingers. The motion brings a spasm of pain to his arm and side, however. He tastes dust and smoke in his mouth.</p><p></p><p>Glancing about the <em>grenadier</em> sees the torn and smoldering wallpaper exposed to the blast. Framed photos once hanging on the wall now lie in broken frames on the floor of the entryway, knocked loose by the concussion and metal fragments and the pieces of plaster generated by the two grenade blasts. At his feet is the maroon stain on the carpet that he noted on the way in. <span style="font-size: 9px"><span style="color: darkgray">Normand: Please make an untrained Knowledge check – add your INT bonus to the roll and a +2 circumstance modifier as well.</span></span></p><p></p><p>Marcel hands the plasma bottle and IV tubing to Babaye and directs the wounded legionnaire to hold it up to keep it flowing, before grabbing his medic’s bag and heading for the house. Syrovy is crouched by the stone wall, rifle pointed toward the farmhouse. The medic reaches the wall, places a hand on the top, and vaults over – then finds himself face down on the ground on the other side, his beret falling off, his carbine barrel striking him in the back of his head. Recovering, he looks over toward Syrovy, sees the Hungarian shaking his head slightly, a smirk on his face. Marcel also sees a body, an Arab in work clothes, bloody and motionless, lying on the ground near a couple of fruit trees along the back wall. Gathering his gear, the Frenchman rises and makes his way carefully to the front of the house.</p><p></p><p>It’s a scene of considerable devastation – the entry of the once-tidy farmhouse is covered with pieces of wood and plaster and glass, and smoke and dust swirl through a series of shattered windows to the east. Inside he sees Normand seated on the floor amid the wreckage, covered in dust and blood, leaning against a piece of battered furniture placed across the hallway. Sgt. Katsourianis is next to him, his submachine gun pointed toward the stairs. <span style="color: sienna">“How’s Babaye, Doc?”</span> the <em>sergent</em> asks.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2547633, member: 26473"] The shotgun rattles across the rough wooden floor as Pyotr reaches down to check the pulse of the Arab slumped against the wall, submachine gun pointed at the man’s head for good measure. There is no pulse in the Arab’s neck, but this is no surprise to the Ukrainian as blood pumps from the wound in the man’s throat, staining his denim work shirt a bright crimson. He looks to be in his late twenties, dressed like many of the farmhands that Pyotr has seen working the fields and orchards around Portemonte – his hands are brown and rough, a worker’s hands, something the former partisan knows well. In the far corner the second man, dressed similarly to the first, continues to cower in the corner, pleading for his life. [color=sienna]“Please don’t kill me!”[/color] he says, holding out his empty hands in supplication. [color=sienna]“Please, I had nothing to do with this! Please!”[/color] Vidal moves toward him, the MAT-49 trained on the man’s heart. As he approaches, his thigh throbbing, the radioman sees another body, then another, lying between the bunks – blood stains the floorboards from their slashed throats as they lie as still as statues, their eyes wide and unmoving. [color=darkorange]“Get down on the floor, now!”[/color] orders Vidal. [color=darkorange]“Face down! [i]Plus vite![/i]”[/color] Trembling, the man sinks to his hands and knees, then prostrates himself of the floor, arms outstretched, still beseeching mercy from the paras. David Nedjar appears at the door. [color=sienna]“Are you both all right?”[/color] he asks. He looks at the dying man in the floor, then at Vidal and his prisoner, and then the bodies between the bunks, and shakes his head slightly. Normand sees a shadow in the doorway of the farmhouse – Burhan Pamuk. His bushy eyebrows furrow slightly when he sees Normand on the floor. Sgt. Katsourianis looks up. [color=sienna]“Anyone else hit?”[/color] he asks, clearing the blood away from Normand’s face with a dressing. [color=sienna]“Babaye. Doc is with him.”[/color] the Turk replies. He looks around at the destruction impassively, like he might read an advertisement in a bus depot. [color=sienna]“Syrovy got one with a submachine gun. Out back.”[/color] [color=sienna]“We need to clear the rest of the house,”[/color] orders Sgt. Müller. [color=sienna]“Pamuk, you’re with me. Kat, watch that landing upstairs.”[/color] With a tilt of his head, the German heads into the room where the gunner lies on the floor, Pamuk behind him. As Normand sits on the floor, he has a chance to take stock of his injuries. Somewhere on his head there is a bloody gash, judging from the amount of blood in his eyes. There is a pain in his neck and shoulder – both are bloody but he’s able to move his arm and fingers. The motion brings a spasm of pain to his arm and side, however. He tastes dust and smoke in his mouth. Glancing about the [i]grenadier[/i] sees the torn and smoldering wallpaper exposed to the blast. Framed photos once hanging on the wall now lie in broken frames on the floor of the entryway, knocked loose by the concussion and metal fragments and the pieces of plaster generated by the two grenade blasts. At his feet is the maroon stain on the carpet that he noted on the way in. [size=1][color=darkgray]Normand: Please make an untrained Knowledge check – add your INT bonus to the roll and a +2 circumstance modifier as well.[/color][/size] Marcel hands the plasma bottle and IV tubing to Babaye and directs the wounded legionnaire to hold it up to keep it flowing, before grabbing his medic’s bag and heading for the house. Syrovy is crouched by the stone wall, rifle pointed toward the farmhouse. The medic reaches the wall, places a hand on the top, and vaults over – then finds himself face down on the ground on the other side, his beret falling off, his carbine barrel striking him in the back of his head. Recovering, he looks over toward Syrovy, sees the Hungarian shaking his head slightly, a smirk on his face. Marcel also sees a body, an Arab in work clothes, bloody and motionless, lying on the ground near a couple of fruit trees along the back wall. Gathering his gear, the Frenchman rises and makes his way carefully to the front of the house. It’s a scene of considerable devastation – the entry of the once-tidy farmhouse is covered with pieces of wood and plaster and glass, and smoke and dust swirl through a series of shattered windows to the east. Inside he sees Normand seated on the floor amid the wreckage, covered in dust and blood, leaning against a piece of battered furniture placed across the hallway. Sgt. Katsourianis is next to him, his submachine gun pointed toward the stairs. [color=sienna]“How’s Babaye, Doc?”[/color] the [i]sergent[/i] asks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Wing and Sword: Life During Wartime
Top