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Wing Commander Saga, New Freeware Game Out
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5867135" data-attributes="member: 710"><p>I just tried out the Prologue so far, which is basically a tutorial as I understand it. </p><p></p><p>So, this is absolutely no verdict on the final quality of the game, just some observations and random thoughts on what I saw so far: </p><p></p><p>I find their color choices for the game's UI questionable, and the ships seem a little too simple still for what we're accustomed from other games. on the other hand - what other Scpace COmbat games are there these days anyway?</p><p></p><p>Tutorials are usually boring, but I think this one may be extra boring. The first tutorial mission teaches you the auto-pilot. By letting you fly to 3 different nav points. Very tedious and I also question the teaching factor here. It seems better to let someone steer to one nav point, have him do something there , and then ask him to fly to the next, just to let the player see if he still remembers or still has to follow the instructions. </p><p></p><p>But then, I am just an armchair game designer and no space flight instructor...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5867135, member: 710"] I just tried out the Prologue so far, which is basically a tutorial as I understand it. So, this is absolutely no verdict on the final quality of the game, just some observations and random thoughts on what I saw so far: I find their color choices for the game's UI questionable, and the ships seem a little too simple still for what we're accustomed from other games. on the other hand - what other Scpace COmbat games are there these days anyway? Tutorials are usually boring, but I think this one may be extra boring. The first tutorial mission teaches you the auto-pilot. By letting you fly to 3 different nav points. Very tedious and I also question the teaching factor here. It seems better to let someone steer to one nav point, have him do something there , and then ask him to fly to the next, just to let the player see if he still remembers or still has to follow the instructions. But then, I am just an armchair game designer and no space flight instructor... [/QUOTE]
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