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<blockquote data-quote="Richards" data-source="post: 6035793" data-attributes="member: 508"><p><strong>ADVENTURE 16 - THE BUTTERFLIES OF DOOM</strong></p><p></p><p>PC Roster: <p style="margin-left: 20px">Akari, elven paladin of Hieroneous</p> <p style="margin-left: 20px"> Cal Trop, human cleric of Kord</p> <p style="margin-left: 20px"> Feron Dru, half-elf druid</p> <p style="margin-left: 20px"> Slayer, half-orc barbarian</p><p></p><p>"The Butterflies of Doom" was an admittedly silly little adventure that I had originally created as a homemade adventure for the old HeroQuest board game. (After we had gone through all of the adventures that came with the game, I started making up new ones.) I took the basic idea - that a surge of wild magic had warped a wizard's mansion and all of its inhabitants into strange creatures and odd magic effects - and converted it to D&D 3.5E. I had even submitted the idea to <em>Dungeon</em>; oddly enough, the editors didn't think it met their current needs. (Imagine that.)</p><p></p><p>There's not going to be much to this write-up, sadly, as I don't recall much of the specifics. I remember there were stretches of corridor in the mansion where gravity worked in different directions. I recall the wave of wild magic had been caused by an experiment by the mansion's owner (a wild mage by the name of <strong>Palliphron Vex</strong>) and his apprentices involving no fewer than five <em>rods of wonder</em>. (Furthermore, one of the rods survived and is carried by Feron Dru to this day, although she only uses it as an absolutely last resort.) The effects of the surge reached all the way to the front lawn, creating the two swarms of carnivorous butterflies that led to the PCs investigating the goings-on in the mansion, and also infusing the two stone lions guarding the steps up to the front door with opposing personalities: one insulted anyone who came near with near-obscenities, while the other apologized obsequiously for his partner's behavior. Inside, some of the bed linen had manifested into sheet phantoms, and while some of the apprentices had merged into a chaos beast and others had morphed into a gibbering mouther, some of their personalities had been shunted into Palliphron's duckbunny familiar, who was rescued from the mansion and eventually took on a consulting position with the Adventurers Guild. (He did, after all, possess pieces of the personalities and memories of four different wizards. He took the name "<strong>Quiffington</strong>," an amalgamation of pieces of the names of the four wizards merged together.)</p><p></p><p>At one point, a mermaid fell from the ceiling onto an animated dining room table, and after defeating said table the PCs managed to hoist the grateful mermaid up through the ceiling back to her home on the Elemental Plane of Water. Before departing, she gave Feron a <em>dolphin necklace</em>, which grants a +5 bonus to Swim checks.</p><p></p><p>All in all a weird little adventure.</p><p></p><p>I did try something new map-wise for this one, though. Since the "dungeon" was a wizard's mansion on the outskirts of the city (after the "giant chicken incident" of several years back, Palliphron was asked by the Greyhawk City Council to relocate to the edge of the city for the safety of its citizens), and the PCs could see the size and shape of said mansion, I drew an outline of the mansion on the back of a large sheet of desk calendar, then created individual room geomorphs that I "plugged in" as the PCs explored the building.</p><p></p><p>I got to use two butterflies from my "plastic bug" tube for this adventure, each representing a separate cloud of "Butterflies of Doom."</p><p></p><p>And that's about all I can relate about this one. Oh, wait - I did include two other monsters in this adventure for Jacob's benefit, thinking that no 11-year-old boy would be able to resist a crap golem or a urine elemental. I was right - he thought they were hilarious.</p></blockquote><p></p>
[QUOTE="Richards, post: 6035793, member: 508"] [b]ADVENTURE 16 - THE BUTTERFLIES OF DOOM[/b] PC Roster: [INDENT]Akari, elven paladin of Hieroneous Cal Trop, human cleric of Kord Feron Dru, half-elf druid Slayer, half-orc barbarian[/INDENT] "The Butterflies of Doom" was an admittedly silly little adventure that I had originally created as a homemade adventure for the old HeroQuest board game. (After we had gone through all of the adventures that came with the game, I started making up new ones.) I took the basic idea - that a surge of wild magic had warped a wizard's mansion and all of its inhabitants into strange creatures and odd magic effects - and converted it to D&D 3.5E. I had even submitted the idea to [i]Dungeon[/i]; oddly enough, the editors didn't think it met their current needs. (Imagine that.) There's not going to be much to this write-up, sadly, as I don't recall much of the specifics. I remember there were stretches of corridor in the mansion where gravity worked in different directions. I recall the wave of wild magic had been caused by an experiment by the mansion's owner (a wild mage by the name of [b]Palliphron Vex[/b]) and his apprentices involving no fewer than five [i]rods of wonder[/i]. (Furthermore, one of the rods survived and is carried by Feron Dru to this day, although she only uses it as an absolutely last resort.) The effects of the surge reached all the way to the front lawn, creating the two swarms of carnivorous butterflies that led to the PCs investigating the goings-on in the mansion, and also infusing the two stone lions guarding the steps up to the front door with opposing personalities: one insulted anyone who came near with near-obscenities, while the other apologized obsequiously for his partner's behavior. Inside, some of the bed linen had manifested into sheet phantoms, and while some of the apprentices had merged into a chaos beast and others had morphed into a gibbering mouther, some of their personalities had been shunted into Palliphron's duckbunny familiar, who was rescued from the mansion and eventually took on a consulting position with the Adventurers Guild. (He did, after all, possess pieces of the personalities and memories of four different wizards. He took the name "[b]Quiffington[/b]," an amalgamation of pieces of the names of the four wizards merged together.) At one point, a mermaid fell from the ceiling onto an animated dining room table, and after defeating said table the PCs managed to hoist the grateful mermaid up through the ceiling back to her home on the Elemental Plane of Water. Before departing, she gave Feron a [i]dolphin necklace[/i], which grants a +5 bonus to Swim checks. All in all a weird little adventure. I did try something new map-wise for this one, though. Since the "dungeon" was a wizard's mansion on the outskirts of the city (after the "giant chicken incident" of several years back, Palliphron was asked by the Greyhawk City Council to relocate to the edge of the city for the safety of its citizens), and the PCs could see the size and shape of said mansion, I drew an outline of the mansion on the back of a large sheet of desk calendar, then created individual room geomorphs that I "plugged in" as the PCs explored the building. I got to use two butterflies from my "plastic bug" tube for this adventure, each representing a separate cloud of "Butterflies of Doom." And that's about all I can relate about this one. Oh, wait - I did include two other monsters in this adventure for Jacob's benefit, thinking that no 11-year-old boy would be able to resist a crap golem or a urine elemental. I was right - he thought they were hilarious. [/QUOTE]
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