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<blockquote data-quote="Richards" data-source="post: 6076282" data-attributes="member: 508"><p><strong>ADVENTURE 50 - MORADIN'S FORGE</strong></p><p></p><p>PC Roster: <p style="margin-left: 20px">Akari, elven paladin of Hieroneous</p> <p style="margin-left: 20px"> Cal Trop, human cleric of Kord</p> <p style="margin-left: 20px"> Feron Dru, half-elf druid</p> <p style="margin-left: 20px"> Galrich Slayer, half-orc barbarian</p><p></p><p>NPC roster: <p style="margin-left: 20px">Aerik Battershield, dwarven fighter</p><p></p><p>And now we come to "Moradin's Forge." And rather than write up a description of this adventure, I'm going to try something a little different.</p><p></p><p>About this point in time, I got a hankering to write up another "Challenge of Champions" adventure, which, for those of you unfamiliar with them, are each a series of ten puzzles that the PCs have to work through; they're kind of like an obstacle course for the PCs using various pre-positioned magic items. However, I figured if I were going to write it, I might as well try to get it published, which meant I couldn't use the "Challenge of Champions" name - WotC owns the rights to that, and while I might have been able to sell them on the idea of a 4E "Challenge of Champions," I didn't have the 4E rules and had no desire to switch horses mid-stream in this campaign (especially considering I had three players who were first introduced to 3.5 via this campaign). So I decided to go a more generic route, and rather than have it be a contest sponsored by the local Adventurers Guild (Wing Three's own Guildmaster Farthingale appears throughout the "Challenge of Champions" series) I turned it into an abandoned (but still active) dwarven testing facility. I wrote the adventure up as "Moradin's Forge" for my own campaign use, but I also, once it was done, rewrote it as "Anvil of the Forgefather" - the same adventure, but with all of the product identity filed off. I thought I might be able to get it published somewhere.</p><p></p><p>Well, no luck. I discovered that I was entering the 3.5 adventure-publishing realm just a few years too late, and nobody seemed to be interested in it. (Some of the companies I wanted to send it to had since converted to OSRIC or other versions of the game.) My best bet in getting an adventure published would probably have been with Paizo, but I knew better than to approach them with this one, as James Jacobs had already expressed a personal dislike for the "Challenge of Champions" series on the Paizo messageboards, and Sean K. Reynolds absolutely <em>hates </em>word-based puzzles in adventures, of which this had quite a few. So it remains unpublished to this day.</p><p></p><p>So, getting back to this Story Hour, I could write up this in standard Story Hour fashion, which would end up with you reading a series of 12 puzzles and me describing how the PCs made their way through them, or I could just skip that part and jump to the end.</p><p></p><p>I realize that's kind of a rip-off to those of you who have trudged through this Story Hour thus far, so I'd like to make it up to you by providing you with the adventure itself, should you be so interested. There will be three files, each a Word document; over the years I've gotten fairly proficient at building simple maps in Word, so I think you should be able to run the adventure with the three files provided.</p><p></p><p>The first file is the adventure itself. It'll be the generic "Anvil of the Forgefather" version of the adventure. The second file is the Player Handout maps. The third file is the GM's Maps, with the layouts of each test and the solution.</p><p></p><p>Those of you interested in seeing the adventure itself may drop me a line at buntleby (at) hotmail (dot) com - where "(at)" = "@" and "(dot)" = "." I generally check my email daily in the early evening, so please give me a day or two to get back to you after you email me.</p><p></p><p> - - -</p><p></p><p>As for the Story Hour, the PCs encountered a frost giant and his trained remorhaz on the way up the mountain to Moradin's Forge. (Guess what two D&D Minis I had recently purchased before writing this adventure?) During the subsequent battle, Jacob did something mind-boggling odd: despite having almost thrown a temper tantrum when he thought Slayer's greatsword was going to be dissolved by purple worm stomach acid during the "Crypt of the Avenger" adventure (see the adventure #37 writeup) and despite evidence that the remorhaz was generating enormous heat from its spines, and despite having one of Aerik's weapons melt upon striking the polar worm, Jacob had Slayer attack it with his favorite greatsword, which promptly failed its saving throw and melted to slag. Jacob shrugged it off as no big deal and continued the assault with a different weapon. While I was glad there wasn't a second set of histrionics, I was still somewhat puzzled by the abrupt change of attitude. (Maybe he was just maturing - it happens.)</p><p></p><p>Anyway, the five adventurers made it through all 12 puzzles without incident, and were met up with a celestial azer at the end who congratulated them on their successes and offered to upgrade their weapons as a reward. Aerik, being the only dwarf among the party, was sent first, and his dwarven greataxe became a <em>giant bane icy burst greataxe</em>. In addition, he was branded on his forehead with the holy symbol of Moradin, which faded to invisibility within seconds. The azer explained that the symbol could only be seen by dwarves of lawful good alignment, and it would identify them as "favored by Moradin." Galrich's backup sword was made to be <em>keen</em>, Akari's <em>Hoardmaster</em> became <em>axiomatic</em> in addition to its other enhancements, and Feron's <em>thundering longbow</em> gained the <em>construct bane</em> weapon property. (Each weapon was upgraded in terms of how well its wielder mirrored the lawful good dwarven ideal, so lawful good dwarf Aerik Battershield gained a +3 bonus to his weapon of choice, while chaotic neutral half-orc Galrich Slayer only gained the minimum +1 bonus.) When it came time for Cal to step up to the anvil and receive Moradin's blessing, he respectfully declined, not wanting to wear the brand of a different god upon his forehead, even if it was invisible to all but lawful good dwarves. So he turned down the reward he had earned equally with the others. I vowed to give him an appropriate "backup reward" at a later date. (And I did, in adventure 53, which you'll read about before too long.)</p></blockquote><p></p>
[QUOTE="Richards, post: 6076282, member: 508"] [b]ADVENTURE 50 - MORADIN'S FORGE[/b] PC Roster: [INDENT]Akari, elven paladin of Hieroneous Cal Trop, human cleric of Kord Feron Dru, half-elf druid Galrich Slayer, half-orc barbarian[/INDENT] NPC roster: [INDENT]Aerik Battershield, dwarven fighter[/INDENT] And now we come to "Moradin's Forge." And rather than write up a description of this adventure, I'm going to try something a little different. About this point in time, I got a hankering to write up another "Challenge of Champions" adventure, which, for those of you unfamiliar with them, are each a series of ten puzzles that the PCs have to work through; they're kind of like an obstacle course for the PCs using various pre-positioned magic items. However, I figured if I were going to write it, I might as well try to get it published, which meant I couldn't use the "Challenge of Champions" name - WotC owns the rights to that, and while I might have been able to sell them on the idea of a 4E "Challenge of Champions," I didn't have the 4E rules and had no desire to switch horses mid-stream in this campaign (especially considering I had three players who were first introduced to 3.5 via this campaign). So I decided to go a more generic route, and rather than have it be a contest sponsored by the local Adventurers Guild (Wing Three's own Guildmaster Farthingale appears throughout the "Challenge of Champions" series) I turned it into an abandoned (but still active) dwarven testing facility. I wrote the adventure up as "Moradin's Forge" for my own campaign use, but I also, once it was done, rewrote it as "Anvil of the Forgefather" - the same adventure, but with all of the product identity filed off. I thought I might be able to get it published somewhere. Well, no luck. I discovered that I was entering the 3.5 adventure-publishing realm just a few years too late, and nobody seemed to be interested in it. (Some of the companies I wanted to send it to had since converted to OSRIC or other versions of the game.) My best bet in getting an adventure published would probably have been with Paizo, but I knew better than to approach them with this one, as James Jacobs had already expressed a personal dislike for the "Challenge of Champions" series on the Paizo messageboards, and Sean K. Reynolds absolutely [I]hates [/I]word-based puzzles in adventures, of which this had quite a few. So it remains unpublished to this day. So, getting back to this Story Hour, I could write up this in standard Story Hour fashion, which would end up with you reading a series of 12 puzzles and me describing how the PCs made their way through them, or I could just skip that part and jump to the end. I realize that's kind of a rip-off to those of you who have trudged through this Story Hour thus far, so I'd like to make it up to you by providing you with the adventure itself, should you be so interested. There will be three files, each a Word document; over the years I've gotten fairly proficient at building simple maps in Word, so I think you should be able to run the adventure with the three files provided. The first file is the adventure itself. It'll be the generic "Anvil of the Forgefather" version of the adventure. The second file is the Player Handout maps. The third file is the GM's Maps, with the layouts of each test and the solution. Those of you interested in seeing the adventure itself may drop me a line at buntleby (at) hotmail (dot) com - where "(at)" = "@" and "(dot)" = "." I generally check my email daily in the early evening, so please give me a day or two to get back to you after you email me. - - - As for the Story Hour, the PCs encountered a frost giant and his trained remorhaz on the way up the mountain to Moradin's Forge. (Guess what two D&D Minis I had recently purchased before writing this adventure?) During the subsequent battle, Jacob did something mind-boggling odd: despite having almost thrown a temper tantrum when he thought Slayer's greatsword was going to be dissolved by purple worm stomach acid during the "Crypt of the Avenger" adventure (see the adventure #37 writeup) and despite evidence that the remorhaz was generating enormous heat from its spines, and despite having one of Aerik's weapons melt upon striking the polar worm, Jacob had Slayer attack it with his favorite greatsword, which promptly failed its saving throw and melted to slag. Jacob shrugged it off as no big deal and continued the assault with a different weapon. While I was glad there wasn't a second set of histrionics, I was still somewhat puzzled by the abrupt change of attitude. (Maybe he was just maturing - it happens.) Anyway, the five adventurers made it through all 12 puzzles without incident, and were met up with a celestial azer at the end who congratulated them on their successes and offered to upgrade their weapons as a reward. Aerik, being the only dwarf among the party, was sent first, and his dwarven greataxe became a [i]giant bane icy burst greataxe[/i]. In addition, he was branded on his forehead with the holy symbol of Moradin, which faded to invisibility within seconds. The azer explained that the symbol could only be seen by dwarves of lawful good alignment, and it would identify them as "favored by Moradin." Galrich's backup sword was made to be [i]keen[/i], Akari's [i]Hoardmaster[/i] became [i]axiomatic[/i] in addition to its other enhancements, and Feron's [i]thundering longbow[/i] gained the [i]construct bane[/i] weapon property. (Each weapon was upgraded in terms of how well its wielder mirrored the lawful good dwarven ideal, so lawful good dwarf Aerik Battershield gained a +3 bonus to his weapon of choice, while chaotic neutral half-orc Galrich Slayer only gained the minimum +1 bonus.) When it came time for Cal to step up to the anvil and receive Moradin's blessing, he respectfully declined, not wanting to wear the brand of a different god upon his forehead, even if it was invisible to all but lawful good dwarves. So he turned down the reward he had earned equally with the others. I vowed to give him an appropriate "backup reward" at a later date. (And I did, in adventure 53, which you'll read about before too long.) [/QUOTE]
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