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Winner Announced! (EN) World's Toughest NPC Writing Contest [The Hamlet of Thumble]
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<blockquote data-quote="Wicht" data-source="post: 1173347" data-attributes="member: 221"><p><strong><u><span style="font-size: 12px">Neddy’s Tavern:</span></u></strong></p><p>This local hangout is a rather rough and tumble dive. The clientele are a mixed lot, mostly Kalen, but all the regulars have a fierce loyalty to “their tavern” and a loud belligerence towards one another. Outsiders will be met with suspicious silence until they have “proven” themselves and then they will be insulted, pounded and jeered at like on of “the boys.” </p><p></p><p>There are generally two ways to prove oneself to this crowd. It may be done by besting Malloy, a local tough, in a “fair” fist fight or by drinking a whole mug of “Neddy’s special brew.” It is generally considered that a fight with Malloy is the easier of the two. A fair fight is one in which neither combatant begins armed or armored. After that, anything goes (chairs, bottles, fists, kneed groins, etc.). Neddy’s special brew is a foul-tasting toxic blend of alcohol made from fermented beets which nine times out of ten knocks the drinker for a loop after a single mug. </p><p></p><p>Brawls are not unheard of in Neddy’s tavern, though it is usually only a matter of two or three slightly intoxicated friends having it out with each other. On those occassions where the whole tavern erupts into a melee it is usually a case of the regular patrons standing together against strangers. Neddy keeps a sling on his person and two dozen hard-boiled (and sometimes slightly rotten) eggs behind the counter. He’s a fair shot and will launch an egg at the head of anyone he thinks is getting out of line. He also keeps a stout club under the counter for more serious troubles. Neddy is much beloved by his patrons and anyone picking a fight with Neddy will find the entire Tavern is after them (brawl anyone?)</p><p></p><p>For those that pass the initiation and become “one of the boys” (females included), Neddy’s Tavern is a good source of information about the city. Anyone passing the initiation may subsequently add +3 to any Gather Information checks made inNeddy’s Tavern. (Anyone who has not passed the initiatin may subtract 3 from their checks). Neddy is himself fond of gossip and will exchange news for news.</p><p></p><p><strong>Neddy – Male halfling Com3/Exp3:</strong> CR 5; Small Humanoid; HD 3d4+3d6+6 (23 hp); Init + 2 (+2 Dex); Spd 20 ft; AC 13 (+2 Dex, +1 size; touch 13, flat-footed 11; AC check penalty -0) or 14 (+2 Dex, +1 size, +1 padded armor; touch 12, flatfooted 12; AC check penalty -0); BAB +3; Grapple +4; Atk +5 melee (1d6+1, crit. 20/x2, club) or +8 ranged (1d2-3, crit n/a, touch attack, hard-boiled egg/sling); SQ Save vs fear +2; AL NG; SV Fort +4, Ref +5, Will +7; Str 12, Dex 14, Con 12, Int 13, Wis 14, Cha 13. Age 62; Height 3’5”; Weight 100; brown hair and brown eyes.</p><p><em>Languages:</em> Common, Halfling and Dwarven.</p><p><em>Skills (39):</em> Bluff +4 (3), Climb +3 (0), Craft (Brew) +10 (9), Gather Information +7 (3), Hide +6(0), Intimidate +4 (3), Jump +3 (0), Listen +15 (9), Move Silently +4 (0), Profession (Tavern owner) +11 (9), Spot +7 (3).</p><p><em>Feats (3):</em> Alertness, Skill Focus (Gather Information), Weapon Focus (sling).</p><p>Possessions: club, Sling, 24 hard boiled eggs (slightly rotten), Padded Armor (usually not worn), 15 gp, 18 sp, 12 cp.</p><p></p><p>Neddy is a plump, talkative halfling who brews his own beer and enjoys listening in on other people’s coversations. Running a tavern thus comes naturally to him. When Neddy was first learning to brew he experimented with beets. The result was his rather nasty “Neddy’s Special Brew” Anyone drinking a mug of this must make a Fort Save (DC 18) or pass out. Those who do not pass out suffer an automatic –6 to constitution, Intelligence and Wisdom (temporary). They do however gain the benefit of +4 to strength (temporary). </p><p></p><p><strong>Malloy – Male human Ftr8:</strong> CR 8; HD 8d10+16 (60 hp); Init +4 (+4 feat); Spd 30 ft; AC 10 or 14 (+4 Scale mail, touch 10, flatfooted 14, AC check penalty –4); BAB +8; Grapple +10; Atk +12/+7 melee (1d3+2, crit. 20/x2, unarmed) or +12/+7 melee (2d6+3, crit 19-20/x2, masterwork greatsword); face/reach 5 ft/5 ft; AL CG; SV Fort +10, Ref +2, Will +3; Str 16, Dex 11, Con 14, Int 10, Wis 12, Cha 8. Age 32; Height 5’11”; Weight 225 lbs.</p><p><em>Languages:</em> Common</p><p><em>Skills (22):</em> Climb +7 (4), Handle Animal +6 (7), Intimidate +10 (11).</p><p><em>Feats (8):</em> Cleave, Greater Weapon Focus (Unarmed), Great Fortitude, Improved Initiative, Improved Unarmed Strike, Power Attack, Weapon Focus (Greatsword), Weapon Focus (Unarmed). </p><p><em>Possessions:</em> Scale Mail Armor, Masterwork Greatsword, 3 gp, 7 sp, 5 cp.</p><p></p><p>Malloy’s not a bad man, he just likes to fight. He likes to fight a lot and frequently does. He rarely attacks out of animosity and is just as happy to meet his match as he is to clobber somebody. Malloy likes Neddy’s Tavern because the regulars there arrange fights between him and newcomers. Malloy has taken the communal aspects of neddy’s Tavern to an extreme and will be beligerent towards anyone who thinks they are too good to pass the “initiation.” Malloy has a deep mistrust of magic-users and will be suspicious and extra-belligerent to anyone in a robe. Once Malloy is a friend however he is less hostile and will be much more playful (though still obnoxious and physical). Malloy is one of the few to regularly order the Special Brew and will sometimes quaff one before a fight (raising his strength if he does not pass out). He will challenge his opponent to do the same.</p></blockquote><p></p>
[QUOTE="Wicht, post: 1173347, member: 221"] [b][u][size=3]Neddy’s Tavern:[/size][/u][/b][u][size=3][/size][/u][size=3][/size] This local hangout is a rather rough and tumble dive. The clientele are a mixed lot, mostly Kalen, but all the regulars have a fierce loyalty to “their tavern” and a loud belligerence towards one another. Outsiders will be met with suspicious silence until they have “proven” themselves and then they will be insulted, pounded and jeered at like on of “the boys.” There are generally two ways to prove oneself to this crowd. It may be done by besting Malloy, a local tough, in a “fair” fist fight or by drinking a whole mug of “Neddy’s special brew.” It is generally considered that a fight with Malloy is the easier of the two. A fair fight is one in which neither combatant begins armed or armored. After that, anything goes (chairs, bottles, fists, kneed groins, etc.). Neddy’s special brew is a foul-tasting toxic blend of alcohol made from fermented beets which nine times out of ten knocks the drinker for a loop after a single mug. Brawls are not unheard of in Neddy’s tavern, though it is usually only a matter of two or three slightly intoxicated friends having it out with each other. On those occassions where the whole tavern erupts into a melee it is usually a case of the regular patrons standing together against strangers. Neddy keeps a sling on his person and two dozen hard-boiled (and sometimes slightly rotten) eggs behind the counter. He’s a fair shot and will launch an egg at the head of anyone he thinks is getting out of line. He also keeps a stout club under the counter for more serious troubles. Neddy is much beloved by his patrons and anyone picking a fight with Neddy will find the entire Tavern is after them (brawl anyone?) For those that pass the initiation and become “one of the boys” (females included), Neddy’s Tavern is a good source of information about the city. Anyone passing the initiation may subsequently add +3 to any Gather Information checks made inNeddy’s Tavern. (Anyone who has not passed the initiatin may subtract 3 from their checks). Neddy is himself fond of gossip and will exchange news for news. [b]Neddy – Male halfling Com3/Exp3:[/b] CR 5; Small Humanoid; HD 3d4+3d6+6 (23 hp); Init + 2 (+2 Dex); Spd 20 ft; AC 13 (+2 Dex, +1 size; touch 13, flat-footed 11; AC check penalty -0) or 14 (+2 Dex, +1 size, +1 padded armor; touch 12, flatfooted 12; AC check penalty -0); BAB +3; Grapple +4; Atk +5 melee (1d6+1, crit. 20/x2, club) or +8 ranged (1d2-3, crit n/a, touch attack, hard-boiled egg/sling); SQ Save vs fear +2; AL NG; SV Fort +4, Ref +5, Will +7; Str 12, Dex 14, Con 12, Int 13, Wis 14, Cha 13. Age 62; Height 3’5”; Weight 100; brown hair and brown eyes. [I]Languages:[/I] Common, Halfling and Dwarven. [I]Skills (39):[/I] Bluff +4 (3), Climb +3 (0), Craft (Brew) +10 (9), Gather Information +7 (3), Hide +6(0), Intimidate +4 (3), Jump +3 (0), Listen +15 (9), Move Silently +4 (0), Profession (Tavern owner) +11 (9), Spot +7 (3). [I]Feats (3):[/I] Alertness, Skill Focus (Gather Information), Weapon Focus (sling). Possessions: club, Sling, 24 hard boiled eggs (slightly rotten), Padded Armor (usually not worn), 15 gp, 18 sp, 12 cp. Neddy is a plump, talkative halfling who brews his own beer and enjoys listening in on other people’s coversations. Running a tavern thus comes naturally to him. When Neddy was first learning to brew he experimented with beets. The result was his rather nasty “Neddy’s Special Brew” Anyone drinking a mug of this must make a Fort Save (DC 18) or pass out. Those who do not pass out suffer an automatic –6 to constitution, Intelligence and Wisdom (temporary). They do however gain the benefit of +4 to strength (temporary). [b]Malloy – Male human Ftr8:[/b] CR 8; HD 8d10+16 (60 hp); Init +4 (+4 feat); Spd 30 ft; AC 10 or 14 (+4 Scale mail, touch 10, flatfooted 14, AC check penalty –4); BAB +8; Grapple +10; Atk +12/+7 melee (1d3+2, crit. 20/x2, unarmed) or +12/+7 melee (2d6+3, crit 19-20/x2, masterwork greatsword); face/reach 5 ft/5 ft; AL CG; SV Fort +10, Ref +2, Will +3; Str 16, Dex 11, Con 14, Int 10, Wis 12, Cha 8. Age 32; Height 5’11”; Weight 225 lbs. [I]Languages:[/I] Common [I]Skills (22):[/I] Climb +7 (4), Handle Animal +6 (7), Intimidate +10 (11). [I]Feats (8):[/I] Cleave, Greater Weapon Focus (Unarmed), Great Fortitude, Improved Initiative, Improved Unarmed Strike, Power Attack, Weapon Focus (Greatsword), Weapon Focus (Unarmed). [I]Possessions:[/I] Scale Mail Armor, Masterwork Greatsword, 3 gp, 7 sp, 5 cp. Malloy’s not a bad man, he just likes to fight. He likes to fight a lot and frequently does. He rarely attacks out of animosity and is just as happy to meet his match as he is to clobber somebody. Malloy likes Neddy’s Tavern because the regulars there arrange fights between him and newcomers. Malloy has taken the communal aspects of neddy’s Tavern to an extreme and will be beligerent towards anyone who thinks they are too good to pass the “initiation.” Malloy has a deep mistrust of magic-users and will be suspicious and extra-belligerent to anyone in a robe. Once Malloy is a friend however he is less hostile and will be much more playful (though still obnoxious and physical). Malloy is one of the few to regularly order the Special Brew and will sometimes quaff one before a fight (raising his strength if he does not pass out). He will challenge his opponent to do the same. [/QUOTE]
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