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Winning and losing in RPGs...
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<blockquote data-quote="Bae'zel" data-source="post: 9696287" data-attributes="member: 7048197"><p>It thankfully doesn't happen that frequently, but enough times to have spoiled my mood to the point that I'm always wary of such players and always try to explain some things during session zero (or when explaining the rules of a co-op boardgame).</p><ul> <li data-xf-list-type="ul">With one player in particular, there's no ambiguity: he LOVES competition and looks for "opponents' in every game he plays. And he also "quarterbacks" all of the time.<br /> <br /> </li> <li data-xf-list-type="ul">Once had a player who frequently whispered plans to the others and she enjoyed giving me smug looks. When I'd ask what's up her replies were along the lines of "oh you'll see in the next fight". Like a primary school kid spreading gossip.<br /> <br /> </li> <li data-xf-list-type="ul">Or as I was explaining the next dungeon to one group, I told them that we would start with a small trek in the jungle with a mix of encounters, not all combat, to set the mood. When the game session started, and I began my introduction of the jungle journey (and each PC's role in the expedition), a player cut me off me with "no we aren't doing any of that; I cast Flight onto the entire party". They KNEW that I had planned out a bunch of encounters and roleplaying situations but it didn't matter, he relished how he had trumped me. I congratulated them on missing out on a bunch of potentially great character moments.</li> </ul><p>So yeah... I make it very clear to my players that I'm NOT an antagonist, I'm NOT trying to defeat them, that "winning" the game means having a great time as a group, not "beating the DM".</p></blockquote><p></p>
[QUOTE="Bae'zel, post: 9696287, member: 7048197"] It thankfully doesn't happen that frequently, but enough times to have spoiled my mood to the point that I'm always wary of such players and always try to explain some things during session zero (or when explaining the rules of a co-op boardgame). [LIST] [*]With one player in particular, there's no ambiguity: he LOVES competition and looks for "opponents' in every game he plays. And he also "quarterbacks" all of the time. [*]Once had a player who frequently whispered plans to the others and she enjoyed giving me smug looks. When I'd ask what's up her replies were along the lines of "oh you'll see in the next fight". Like a primary school kid spreading gossip. [*]Or as I was explaining the next dungeon to one group, I told them that we would start with a small trek in the jungle with a mix of encounters, not all combat, to set the mood. When the game session started, and I began my introduction of the jungle journey (and each PC's role in the expedition), a player cut me off me with "no we aren't doing any of that; I cast Flight onto the entire party". They KNEW that I had planned out a bunch of encounters and roleplaying situations but it didn't matter, he relished how he had trumped me. I congratulated them on missing out on a bunch of potentially great character moments. [/LIST] So yeah... I make it very clear to my players that I'm NOT an antagonist, I'm NOT trying to defeat them, that "winning" the game means having a great time as a group, not "beating the DM". [/QUOTE]
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