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Winning and losing in RPGs...
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<blockquote data-quote="overgeeked" data-source="post: 9696476" data-attributes="member: 86653"><p>So how do you prevent yourself from just going beast mode and winning as the referee? How do you maintain that neutral arbiter that's required for these games to work? </p><p></p><p>Yeah, that's almost completely alien to me. RPGs aren't sports or competitions, so there's zero need for scoring or winning, etc. Certainly not in any faux-objective sense. Same with "playing better." Don't think you could even if you tried. It just doesn't compute. I'm very much more on the improv and FAFO end of the spectrum. First time I saw things like the "rules" for improv and the PbtA branch of RPGs it was like a dozen things I'd had floating around in my head suddenly clicked into place. Which is weirdly also why I love the OSR so much. Gimme a dozen random tables and a table of players and let's go. </p><p></p><p>No worries. Thanks for the reply.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9696476, member: 86653"] So how do you prevent yourself from just going beast mode and winning as the referee? How do you maintain that neutral arbiter that's required for these games to work? Yeah, that's almost completely alien to me. RPGs aren't sports or competitions, so there's zero need for scoring or winning, etc. Certainly not in any faux-objective sense. Same with "playing better." Don't think you could even if you tried. It just doesn't compute. I'm very much more on the improv and FAFO end of the spectrum. First time I saw things like the "rules" for improv and the PbtA branch of RPGs it was like a dozen things I'd had floating around in my head suddenly clicked into place. Which is weirdly also why I love the OSR so much. Gimme a dozen random tables and a table of players and let's go. No worries. Thanks for the reply. [/QUOTE]
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