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Winning Races: Half-Elves
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<blockquote data-quote="kaomera" data-source="post: 5140767" data-attributes="member: 38357"><p>Half-Elves can take their dilettante power from any other class, but that doesn't make every available choice a good one. If you pick a power that keys off of your primary (or a strong secondary) ability you don't need to worry about Adept Dilettante (unless you just happen to want a MC feat with no ability requirements at all, for some reason...). If you pick a weapon power or an implement power that matches your MC feat, you don't need AIP (although it might still be nice to keep from having to juggle implements). The Star of Corellon can cover arcane powers for a character able to use it (and it frees up a hand, and a Half-Elf worshiping the god of Elves isn't too strange...) Versatile Master is too good to pass up, I agree. It's the price you pay for getting a larger set of powers to choose from than Humans (even after you exclude poor choices you prolly have 2 or more classes worth; Humans get one class, minus the two at-wills that where best for them).</p><p></p><p>IMHO: In the end, a lot of dilettante options do run afoul of the need to keep the most-powerful combos possible (rogue w/ twin strike, frex) in line. The feats are there to let you get at least some use out of otherwise poor choices, not to make every choice great. I think Dilettante is fine, but unlike Elves or Humans Half-Elves don't really get a particularly sweet secondary benefit like the Human skill bonus or Wild Step.</p></blockquote><p></p>
[QUOTE="kaomera, post: 5140767, member: 38357"] Half-Elves can take their dilettante power from any other class, but that doesn't make every available choice a good one. If you pick a power that keys off of your primary (or a strong secondary) ability you don't need to worry about Adept Dilettante (unless you just happen to want a MC feat with no ability requirements at all, for some reason...). If you pick a weapon power or an implement power that matches your MC feat, you don't need AIP (although it might still be nice to keep from having to juggle implements). The Star of Corellon can cover arcane powers for a character able to use it (and it frees up a hand, and a Half-Elf worshiping the god of Elves isn't too strange...) Versatile Master is too good to pass up, I agree. It's the price you pay for getting a larger set of powers to choose from than Humans (even after you exclude poor choices you prolly have 2 or more classes worth; Humans get one class, minus the two at-wills that where best for them). IMHO: In the end, a lot of dilettante options do run afoul of the need to keep the most-powerful combos possible (rogue w/ twin strike, frex) in line. The feats are there to let you get at least some use out of otherwise poor choices, not to make every choice great. I think Dilettante is fine, but unlike Elves or Humans Half-Elves don't really get a particularly sweet secondary benefit like the Human skill bonus or Wild Step. [/QUOTE]
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Winning Races: Half-Elves
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