Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Winning Races: Half-Elves
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kaomera" data-source="post: 5141464" data-attributes="member: 38357"><p>I think you have higher expectations of Dilettante than I do. You state that "The implement rules gut the utility of Dilettante for implement classes.", but I don't see that. I see the implement rules restricting a character's access to certain Dilettante powers if the player isn't willing to invest in an MC feat, but that really doesn't ruin Dilettante for me. It's not the best racial ability out there - I can totally see where most players aren't going to be as excited about an extra off-class at-will as they would be about teleporting or breathing fire or re-rolling an attack roll. But Half-Elves don't teleport or breath fire... OK, they <em>could</em> be awesomely accurate, but 4e decided to give that flavor to Elves. Half-Elves are versatile, they pick up all sorts of stuff that the average character wouldn't, and it gives them extra capabilities. Sure, that <em>could</em> include implement use, but it doesn't. I don't think it would break anything if it did include implement use, but I also don't think it really breaks Dilettante that it doesn't.</p><p></p><p></p><p>I don't really understand what you're saying here. If you really need two multiclasses, there's always the Windrise Ports background.</p><p></p><p></p><p>Note that Disciple of Divine Wrath is Wis 13. Adept Dilettante has no ability requirements, and you don't need any other MC feat for a weapon power. You could even take further power-swap feats after taking AD, since it counts as a class-specific multiclass feat.</p><p></p><p></p><p>You don't need any feats to use Dilettante. You need feats to pick certain Dilettante powers, but there are other powers available. And the MC feats are generally pretty good. You only need Adept Dilettante if you want certain powers that normally wouldn't be good options. <em>They wouldn't normally be good options</em>. So, IMO, Adept Dilettante gives you <em>more</em> options. I don't see how that's bad.</p></blockquote><p></p>
[QUOTE="kaomera, post: 5141464, member: 38357"] I think you have higher expectations of Dilettante than I do. You state that "The implement rules gut the utility of Dilettante for implement classes.", but I don't see that. I see the implement rules restricting a character's access to certain Dilettante powers if the player isn't willing to invest in an MC feat, but that really doesn't ruin Dilettante for me. It's not the best racial ability out there - I can totally see where most players aren't going to be as excited about an extra off-class at-will as they would be about teleporting or breathing fire or re-rolling an attack roll. But Half-Elves don't teleport or breath fire... OK, they [i]could[/i] be awesomely accurate, but 4e decided to give that flavor to Elves. Half-Elves are versatile, they pick up all sorts of stuff that the average character wouldn't, and it gives them extra capabilities. Sure, that [i]could[/i] include implement use, but it doesn't. I don't think it would break anything if it did include implement use, but I also don't think it really breaks Dilettante that it doesn't. I don't really understand what you're saying here. If you really need two multiclasses, there's always the Windrise Ports background. Note that Disciple of Divine Wrath is Wis 13. Adept Dilettante has no ability requirements, and you don't need any other MC feat for a weapon power. You could even take further power-swap feats after taking AD, since it counts as a class-specific multiclass feat. You don't need any feats to use Dilettante. You need feats to pick certain Dilettante powers, but there are other powers available. And the MC feats are generally pretty good. You only need Adept Dilettante if you want certain powers that normally wouldn't be good options. [i]They wouldn't normally be good options[/i]. So, IMO, Adept Dilettante gives you [i]more[/i] options. I don't see how that's bad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Winning Races: Half-Elves
Top