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Winning Races: Half-Elves
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<blockquote data-quote="Marshall" data-source="post: 5142768" data-attributes="member: 765"><p>On this, we are in full agreement.</p><p></p><p></p><p></p><p>Ditto, and if WotCs editors read this and fix(refix) the screw-ups, I'll be a happy camper.</p><p></p><p></p><p></p><p>Where did this come from?!?</p><p></p><p></p><p></p><p>Sure. My Half-Elf Sorcerer would love to take something other than <em>Five Storms</em>. Realistically, the only options available are Guiding Strike, Jinx Shot or Eldritch Strike. All are CHA/Weapon attacks, all would use a dagger, none is a better option than a third SOR at-will would be. All other powers are non prof. implement(do YOU want to be a non-Warlock stuck with a Pact Dagger?) or weak stat.</p><p>I'd love to take AD and pick up a WIZ power, but I already have Bardic Dilettante so I cant take it.(This is what I mean by taking away choices).</p><p>At least until WotC changes the implement rules so that proficient is actually 'proficient'.</p><p></p><p></p><p></p><p>Uh huh, "best of a series of bad options".</p><p>Look at the new Monk at wills, free movement utility powers. At least until WotC catches on and rules that you only get the attack action.</p><p></p><p></p><p></p><p>Yes, the MC feats are the best feats in the game. Since they changed the rider on AD to a penalty now you are forced to take the one that aligns with your Dilettante choice, whether you want that class or not.</p><p></p><p></p><p></p><p>I think I see a fundamental misunderstanding of just how bad the implement rules are.</p><p>Take a Bard frex, He is proficient with a Wand as his only implement. He can use that Wand with any Bard/Bard prereq PP power, since the Bard Class is proficient with Wands. He can also use that Wand with any power he picks up thru MC/Dilettante/Other <em>that also has Wand as a class prof implement</em>. </p><p>Sounds pretty sensible, right? It falls apart quickly after this.</p><p>When you take an MC feat, you gain proficiency in that classes implements <em>only for powers from that class</em>! So, even if you take Wizard and gain 'proficiency' in Staff, Rod, Orb and Tome or Cleric and gain Holy Symbols, you cant use those implements for anything other than WIZ or CLR powers. You're SOL for all your Bard powers AND your Dilettante(Unless it matches the MC feat)</p><p></p><p></p><p></p><p>??? You do realize that Cunning is INT based and almost exclusively implement?</p><p></p><p></p><p></p><p>Bows go with the WIS build(Odd I know), Swords go with the CON build. I dont know of a DEX build.</p><p></p><p></p><p></p><p>Thats about the best you could hope for....</p><p></p><p></p><p></p><p>It fixes your MC options into place, while supposedly opening up your dilettante powers. As pointed out above, it only goes halfway to opening up powers so you end up worse off for taking it. Heck, it doesnt even have the limited implement rider to let you use class implements with class powers.</p><p>I call that eliminating options.</p></blockquote><p></p>
[QUOTE="Marshall, post: 5142768, member: 765"] On this, we are in full agreement. Ditto, and if WotCs editors read this and fix(refix) the screw-ups, I'll be a happy camper. Where did this come from?!? Sure. My Half-Elf Sorcerer would love to take something other than [i]Five Storms[/i]. Realistically, the only options available are Guiding Strike, Jinx Shot or Eldritch Strike. All are CHA/Weapon attacks, all would use a dagger, none is a better option than a third SOR at-will would be. All other powers are non prof. implement(do YOU want to be a non-Warlock stuck with a Pact Dagger?) or weak stat. I'd love to take AD and pick up a WIZ power, but I already have Bardic Dilettante so I cant take it.(This is what I mean by taking away choices). At least until WotC changes the implement rules so that proficient is actually 'proficient'. Uh huh, "best of a series of bad options". Look at the new Monk at wills, free movement utility powers. At least until WotC catches on and rules that you only get the attack action. Yes, the MC feats are the best feats in the game. Since they changed the rider on AD to a penalty now you are forced to take the one that aligns with your Dilettante choice, whether you want that class or not. I think I see a fundamental misunderstanding of just how bad the implement rules are. Take a Bard frex, He is proficient with a Wand as his only implement. He can use that Wand with any Bard/Bard prereq PP power, since the Bard Class is proficient with Wands. He can also use that Wand with any power he picks up thru MC/Dilettante/Other [i]that also has Wand as a class prof implement[/i]. Sounds pretty sensible, right? It falls apart quickly after this. When you take an MC feat, you gain proficiency in that classes implements [i]only for powers from that class[/i]! So, even if you take Wizard and gain 'proficiency' in Staff, Rod, Orb and Tome or Cleric and gain Holy Symbols, you cant use those implements for anything other than WIZ or CLR powers. You're SOL for all your Bard powers AND your Dilettante(Unless it matches the MC feat) ??? You do realize that Cunning is INT based and almost exclusively implement? Bows go with the WIS build(Odd I know), Swords go with the CON build. I dont know of a DEX build. Thats about the best you could hope for.... It fixes your MC options into place, while supposedly opening up your dilettante powers. As pointed out above, it only goes halfway to opening up powers so you end up worse off for taking it. Heck, it doesnt even have the limited implement rider to let you use class implements with class powers. I call that eliminating options. [/QUOTE]
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