Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Winter Campaign Rules (Do they exist?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Frostmarrow" data-source="post: 1362384" data-attributes="member: 1122"><p>Some of the free pdf-adventures from Wizards have various side-bars about conditions and such. This one, by Monte Cook, has some info on freezing water:</p><p></p><p><a href="http://www.wizards.com/dnd/files/Frigid_Demise.pdf" target="_blank">A Frigid Demise</a></p><p></p><p>Another one, <a href="http://www.wizards.com/dnd/files/OA_DND_0103.zip" target="_blank">Into The Frozen Waste </a> by Eric Cagle, has this to say about winter conditions:</p><p></p><p>Weather and Terrain</p><p>Into the Frozen Waste takes place in subarctic conditions,</p><p>where the temperature is often below freezing. In addition to</p><p>monsters, the characters must contend with bitter cold, difficult</p><p>terrain, and icy conditions. The DM should be familiar with the</p><p>rules for cold, wind, precipitation, and other environmental factors,</p><p>as described in Chapter 3: Running the Game in the DUNGEON</p><p>MASTER’s Guide. Below are some of these rules that may</p><p>come into play.</p><p></p><p>Cold Dangers: Cold and exposure deal subdual damage. Hit</p><p>points lost in this way cannot be recovered until the afflicted</p><p>character gets out of the cold and warms up again.</p><p>Once a character has been rendered unconscious from cold</p><p>damage, the cold and exposure deal normal damage at the</p><p>same rate. An unprotected character in cold weather conditions</p><p>must make a Fortitude saving throw each hour (DC 15, +1 per</p><p>previous save) or take 1d6 points of subdual damage.</p><p>A character who is submerged in freezing water must immediately</p><p>make a Fortitude save (DC 20) or take 1d6 points of subdual</p><p>damage per round that he or she remains in the water. A</p><p>character with the Wilderness Lore skill may receive a bonus on</p><p>this saving throw, and this bonus may apply to other characters</p><p>as well.</p><p></p><p>A character who takes any subdual damage from cold suffers</p><p>from frostbite or hypothermia (treat as the fatigued condition;</p><p>see page 84 of the DUNGEON MASTER’s Guide). Characters</p><p>should purchase winter clothing or get magic items that prevent</p><p>cold damage.</p><p></p><p>Snow: While falling, snow reduces visibility as though it were</p><p>rain (–4 penalty on Spot checks, Search checks, and attack rolls</p><p>with ranged weapons). The snowy and icy terrain of an ice floe</p><p>reduces movement by half.</p><p></p><p>Ice: Any character walking on slippery ice must make a successful</p><p>Balance check (DC 15) to avoid slipping and falling.</p><p>Over long distances, such a character must make a check each</p><p>minute.</p><p></p><p>Snowshoes and Ice Crampons: A character wearing snowshoes</p><p>(10 gp) can move at three-quarters of normal speed on</p><p>snowy terrain. Ice crampons (10 gp) reduce the DC for the Balance</p><p>check to walk on ice by 5. Each of these items also</p><p>imposes an armor check penalty on the wearer (–2 for snowshoes</p><p>or –1 for ice crampons), which stacks with any other</p><p>applicable armor check penalties. A character cannot wear</p><p>snowshoes and ice crampons at the same time. It takes a fullround</p><p>action to don or remove either ice crampons or</p><p>snowshoes.</p><p></p><p>Weather: The weather can be just as much of an enemy to the</p><p>characters as monsters are. The DM should make judicious use</p><p>of Table 3-19: Random Weather on page 89 in the DUNGEON</p><p>MASTER’s Guide, using the “cold climate” heading.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 1362384, member: 1122"] Some of the free pdf-adventures from Wizards have various side-bars about conditions and such. This one, by Monte Cook, has some info on freezing water: [URL=http://www.wizards.com/dnd/files/Frigid_Demise.pdf]A Frigid Demise[/URL] Another one, [URL=http://www.wizards.com/dnd/files/OA_DND_0103.zip]Into The Frozen Waste [/URL] by Eric Cagle, has this to say about winter conditions: Weather and Terrain Into the Frozen Waste takes place in subarctic conditions, where the temperature is often below freezing. In addition to monsters, the characters must contend with bitter cold, difficult terrain, and icy conditions. The DM should be familiar with the rules for cold, wind, precipitation, and other environmental factors, as described in Chapter 3: Running the Game in the DUNGEON MASTER’s Guide. Below are some of these rules that may come into play. Cold Dangers: Cold and exposure deal subdual damage. Hit points lost in this way cannot be recovered until the afflicted character gets out of the cold and warms up again. Once a character has been rendered unconscious from cold damage, the cold and exposure deal normal damage at the same rate. An unprotected character in cold weather conditions must make a Fortitude saving throw each hour (DC 15, +1 per previous save) or take 1d6 points of subdual damage. A character who is submerged in freezing water must immediately make a Fortitude save (DC 20) or take 1d6 points of subdual damage per round that he or she remains in the water. A character with the Wilderness Lore skill may receive a bonus on this saving throw, and this bonus may apply to other characters as well. A character who takes any subdual damage from cold suffers from frostbite or hypothermia (treat as the fatigued condition; see page 84 of the DUNGEON MASTER’s Guide). Characters should purchase winter clothing or get magic items that prevent cold damage. Snow: While falling, snow reduces visibility as though it were rain (–4 penalty on Spot checks, Search checks, and attack rolls with ranged weapons). The snowy and icy terrain of an ice floe reduces movement by half. Ice: Any character walking on slippery ice must make a successful Balance check (DC 15) to avoid slipping and falling. Over long distances, such a character must make a check each minute. Snowshoes and Ice Crampons: A character wearing snowshoes (10 gp) can move at three-quarters of normal speed on snowy terrain. Ice crampons (10 gp) reduce the DC for the Balance check to walk on ice by 5. Each of these items also imposes an armor check penalty on the wearer (–2 for snowshoes or –1 for ice crampons), which stacks with any other applicable armor check penalties. A character cannot wear snowshoes and ice crampons at the same time. It takes a fullround action to don or remove either ice crampons or snowshoes. Weather: The weather can be just as much of an enemy to the characters as monsters are. The DM should make judicious use of Table 3-19: Random Weather on page 89 in the DUNGEON MASTER’s Guide, using the “cold climate” heading. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Winter Campaign Rules (Do they exist?)
Top