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<blockquote data-quote="The Shaman" data-source="post: 5410458" data-attributes="member: 26473"><p>Lack of food can kill you in weeks. Lack of water can kill you in days. Exposure to cold can kill you in hours, or less.And wind exacerbates all of them.Always.One of my favorite published adventures for any system is <em>Burned Bush Wells</em> for <em>Boot Hill</em>. The premise of the adventure is that a brutal winter grips El Dorado County and the adventurers are holed up in the town of Burned Bush Wells - they can hunt wolves for the bounty on their pelts or gamble in the saloons, and there's a war brewing between the townsfolk and a wealthy businessman. </p><p></p><p>This is a regular feature of the games I run, particularly if the era is one in which muscle, water, and wind are the primary sources of power. In <a href="http://www.obsidianportal.com/campaigns/le-ballet-de-l-acier" target="_blank">my <em>Flashing Blades</em> game</a>, it's March 1625 - I described the snow and the slush collecting on the north sides of buildings, the workers clearing floes away from the pilings of the bridges over the Seine, the icy quays where the mill-barges are tied up, and so on. One adventurer, an officer in a company of pikemen, was faced with finding shelter for the night and failing to deliver a dispatch as ordered, or pressing on and likely freezing to death; later he led a foraging party to scavenge for supplies for his men from the villages in the area where they are bivouacked. I have <a href="http://en.wikipedia.org/wiki/Patrick_Bateman" target="_blank">a Patrick Bateman-like obsession</a> about what my characters are wearing - I can't tell you his parents names beyond "Mom" amd "Dad," but I know all about his rabbit fur-lined hooded cloak insulated with goose down. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="The Shaman, post: 5410458, member: 26473"] Lack of food can kill you in weeks. Lack of water can kill you in days. Exposure to cold can kill you in hours, or less.And wind exacerbates all of them.Always.One of my favorite published adventures for any system is [i]Burned Bush Wells[/i] for [i]Boot Hill[/i]. The premise of the adventure is that a brutal winter grips El Dorado County and the adventurers are holed up in the town of Burned Bush Wells - they can hunt wolves for the bounty on their pelts or gamble in the saloons, and there's a war brewing between the townsfolk and a wealthy businessman. This is a regular feature of the games I run, particularly if the era is one in which muscle, water, and wind are the primary sources of power. In [url=http://www.obsidianportal.com/campaigns/le-ballet-de-l-acier]my [i]Flashing Blades[/i] game[/url], it's March 1625 - I described the snow and the slush collecting on the north sides of buildings, the workers clearing floes away from the pilings of the bridges over the Seine, the icy quays where the mill-barges are tied up, and so on. One adventurer, an officer in a company of pikemen, was faced with finding shelter for the night and failing to deliver a dispatch as ordered, or pressing on and likely freezing to death; later he led a foraging party to scavenge for supplies for his men from the villages in the area where they are bivouacked. I have [url=http://en.wikipedia.org/wiki/Patrick_Bateman]a Patrick Bateman-like obsession[/url] about what my characters are wearing - I can't tell you his parents names beyond "Mom" amd "Dad," but I know all about his rabbit fur-lined hooded cloak insulated with goose down. :blush: [/QUOTE]
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