Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Winterhaven Capsule Hotels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4212024" data-attributes="member: 4937"><p>Better, but counting the rural population in the town's population is really misleading. If I read that there are 977 people in the town, I'm going to assume that means 977 or so people in town plus another 5000 or so people scattered around the 'barony' in villages of 40-200 people spaced about every two miles in every direction around the town. I would assume that the town was the center of a largely agrarian community stretching about 12 miles in every direction around the town. I would further assume that the kobold lair was itself a sort of village, and that it had a suitable buffer of several miles around it so that the kobolds could normally forage and hunt without coming into direct conflict with thier neighbors. Since kobolds aren't agrarian I'd assume they'd need at least 4-8 miles of buffer to support themselves given the low productivity of hunting and gathering. If this buffer didn't exist, the only way to explain the kobolds presense was that a) they just arrived, b) they had a death wish for moving so close to a hostile, better armed, and much larger human community. How convienent that they'd offer themselves up as XP like that...</p><p></p><p>But if the town represented a true border town in a hostile environment, I'd assume that the 977 people all lived within the safety of the town walls and farmed the towns immediate vicinity. In which case, I'd expect to see at least 40-50 buildings in the town, or at least 80-100 if we are mostly talking simple thatched wattle and dung cottages. In the surroundings I'd only expect a small (100-200) rural population of the very very poor and the very very self-sufficient - many of whom would survive by actually being allies of the local non-human population (witches, crazy hermits, cultists, lycanthropes, minanthrops, half-breeds etc.). There might a few good apples in the bunch (rangers, retired adventurers, nature priests, your better sort of druid, ecentric wizards), but these would be naturally distrusted by the city folk.</p><p></p><p>The other thing to keep in mind is that unless this is a garrison town, a town of 977 people probably has 8-10 full time soldiers.</p><p></p><p>The layout provided is for kids. The lairs of evil are too close. There isn't enough farm land on the map (vagabundo provides a good illustration), and the rural population isn't sufficiently detailed regardless of the demographics in use. It's the wilderness equivalent of a dungeon filled with disparate creatures that have no lives outside of waiting for the PC's to show up to kill them, never eat, never defecate, and never leave the particular room that they are in.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4212024, member: 4937"] Better, but counting the rural population in the town's population is really misleading. If I read that there are 977 people in the town, I'm going to assume that means 977 or so people in town plus another 5000 or so people scattered around the 'barony' in villages of 40-200 people spaced about every two miles in every direction around the town. I would assume that the town was the center of a largely agrarian community stretching about 12 miles in every direction around the town. I would further assume that the kobold lair was itself a sort of village, and that it had a suitable buffer of several miles around it so that the kobolds could normally forage and hunt without coming into direct conflict with thier neighbors. Since kobolds aren't agrarian I'd assume they'd need at least 4-8 miles of buffer to support themselves given the low productivity of hunting and gathering. If this buffer didn't exist, the only way to explain the kobolds presense was that a) they just arrived, b) they had a death wish for moving so close to a hostile, better armed, and much larger human community. How convienent that they'd offer themselves up as XP like that... But if the town represented a true border town in a hostile environment, I'd assume that the 977 people all lived within the safety of the town walls and farmed the towns immediate vicinity. In which case, I'd expect to see at least 40-50 buildings in the town, or at least 80-100 if we are mostly talking simple thatched wattle and dung cottages. In the surroundings I'd only expect a small (100-200) rural population of the very very poor and the very very self-sufficient - many of whom would survive by actually being allies of the local non-human population (witches, crazy hermits, cultists, lycanthropes, minanthrops, half-breeds etc.). There might a few good apples in the bunch (rangers, retired adventurers, nature priests, your better sort of druid, ecentric wizards), but these would be naturally distrusted by the city folk. The other thing to keep in mind is that unless this is a garrison town, a town of 977 people probably has 8-10 full time soldiers. The layout provided is for kids. The lairs of evil are too close. There isn't enough farm land on the map (vagabundo provides a good illustration), and the rural population isn't sufficiently detailed regardless of the demographics in use. It's the wilderness equivalent of a dungeon filled with disparate creatures that have no lives outside of waiting for the PC's to show up to kill them, never eat, never defecate, and never leave the particular room that they are in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Winterhaven Capsule Hotels
Top