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<blockquote data-quote="Harshax" data-source="post: 4212603" data-attributes="member: 61534"><p>Having looked at the map, those 17 building are obviously within a fortification of some type. I must conclude, based on my experience with more psuedo-realistic settings, that those buildings are part of the demesne of the ruling authoring and unlikely to be housing for the masses. In other words, the 920 or 950+ people in the town dwell in buildings not detailed on the map. </p><p></p><p>I agree that a population that size is very much on the scale of a medieval town, which means there are tiny villages all around the lord's manor. This in and of itself is not a problem. It's actually really good for a DM with a little imagination. Surround Winterhaven are 8 - 10 villages comprised of 60 - 100 people each. (6 - 10 builds or so) These are situated around the hub of Winterhaven's domain. The overland map seems to support this conclusion.</p><p></p><p>Each one of these villages may face its own set of issues, and PC's may be hired to solve problems in any one of a half dozen locations. The village near the dark forest's edge have problems with trolls or orcs. Another village along a river must deal with halfling river pirates. Another with fey stealing children in the night. Another lives near a mysterious barrows from which emit strange light and howling. Another deals with those pesky kobolds.</p><p></p><p>Winterhaven is a nice little nugget for a DM to wrap a lot of extra one-off's or side quests around, while still maintaining the overall story arc of the module.</p><p></p><p>For me, I don't have a problem with this aspect of the module.</p></blockquote><p></p>
[QUOTE="Harshax, post: 4212603, member: 61534"] Having looked at the map, those 17 building are obviously within a fortification of some type. I must conclude, based on my experience with more psuedo-realistic settings, that those buildings are part of the demesne of the ruling authoring and unlikely to be housing for the masses. In other words, the 920 or 950+ people in the town dwell in buildings not detailed on the map. I agree that a population that size is very much on the scale of a medieval town, which means there are tiny villages all around the lord's manor. This in and of itself is not a problem. It's actually really good for a DM with a little imagination. Surround Winterhaven are 8 - 10 villages comprised of 60 - 100 people each. (6 - 10 builds or so) These are situated around the hub of Winterhaven's domain. The overland map seems to support this conclusion. Each one of these villages may face its own set of issues, and PC's may be hired to solve problems in any one of a half dozen locations. The village near the dark forest's edge have problems with trolls or orcs. Another village along a river must deal with halfling river pirates. Another with fey stealing children in the night. Another lives near a mysterious barrows from which emit strange light and howling. Another deals with those pesky kobolds. Winterhaven is a nice little nugget for a DM to wrap a lot of extra one-off's or side quests around, while still maintaining the overall story arc of the module. For me, I don't have a problem with this aspect of the module. [/QUOTE]
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