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*Pathfinder & Starfinder
(WIP) Secrets of Old Pandora, Drafting my vision for a Pathfinder 2e West Marches
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8223972" data-attributes="member: 6801252"><p>Honestly? Our plan is to place the level the lead is designed for on the leads themselves so the players can plan who to ask to come accordingly. We're also designing for a party of four so taking more people could give you some wiggle room. Players being at different levels can just be a thing that happens, but spending treasure to level gives them control to an extent as well since they can choose to wait. This meshes with what Ben suggests about more dangerous pockets being hard to stumble into in his own west marches. </p><p></p><p>Finally, the system gives me some mechanics I can use to mitigate the problem, one dungeon I have planned revolves around a central treasure room with a very powerful Dragon sleeping in it like Smaug. When the players enter the dungeon, they'll be too low level to take him on and know it, so the dungeon is designed to involve sneaking around him fighting weaker monsters in multiple excursions. Instead of his perception, I'm planning it around the infiltration and (if necessary) chase subsystems in the GMG. In other words, I'm exploring the possibility of letting the relative strength difference just dictate the kind of encounter it is-- is this a fight scene or is it a scene where the characters have to get away from something too strong for them. </p><p></p><p>Ben Robbins West Marches was in 3rd edition, so I don't think you need an OSR mentality toward balance.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8223972, member: 6801252"] Honestly? Our plan is to place the level the lead is designed for on the leads themselves so the players can plan who to ask to come accordingly. We're also designing for a party of four so taking more people could give you some wiggle room. Players being at different levels can just be a thing that happens, but spending treasure to level gives them control to an extent as well since they can choose to wait. This meshes with what Ben suggests about more dangerous pockets being hard to stumble into in his own west marches. Finally, the system gives me some mechanics I can use to mitigate the problem, one dungeon I have planned revolves around a central treasure room with a very powerful Dragon sleeping in it like Smaug. When the players enter the dungeon, they'll be too low level to take him on and know it, so the dungeon is designed to involve sneaking around him fighting weaker monsters in multiple excursions. Instead of his perception, I'm planning it around the infiltration and (if necessary) chase subsystems in the GMG. In other words, I'm exploring the possibility of letting the relative strength difference just dictate the kind of encounter it is-- is this a fight scene or is it a scene where the characters have to get away from something too strong for them. Ben Robbins West Marches was in 3rd edition, so I don't think you need an OSR mentality toward balance. [/QUOTE]
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(WIP) Secrets of Old Pandora, Drafting my vision for a Pathfinder 2e West Marches
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