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General Tabletop Discussion
*Pathfinder & Starfinder
(WIP) Secrets of Old Pandora, Drafting my vision for a Pathfinder 2e West Marches
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<blockquote data-quote="transmission89" data-source="post: 8224095" data-attributes="member: 6688441"><p>These are some really cool thoughts actually on the approach, combined with Kenada’s campaign rulings of boosters for the lower characters.</p><p></p><p> I did really weigh up using pathfinder 2 for mine, I instantly saw how those downtime rules could feed into building and expanding your character and home base. I can definitely see the potential.</p><p></p><p>Ultimately, I decided on AD&D2e because I was concerned enough about the tightness of the monster maths (we know how much even a +1 can be godsend in some encounters) and because my sessions are generally short weekday evenings, I wanted to focus more on exploration and getting as much done as possible in the limited time we have (as older school games have blisteringly fast combat, my players can blast through so many of them).</p><p></p><p>Interestingly, I’ve found (as this is my first westmarches game) that even though I’d planned out a lot of how I’d expect things to work (again basing it off Ben’s articles and others experiences), I’ve had to update my campaign guidelines quite regularly. A lot of my assumptions of play needed tweaking and such based on the needs my players, so I’d be curious if you find yours evolving and taking on a life of its own in the same way!</p><p></p><p>You’ll definitely have to keep us updated as this seems really cool!</p><p></p><p>As an aside, If you recall the article though, Ben went for third not necessarily for balance, but because of the precision it offered to make it clear it was fair (rather than DM fiat or the “fluffiness” of grid less combat. He didn’t want any ambiguities)</p></blockquote><p></p>
[QUOTE="transmission89, post: 8224095, member: 6688441"] These are some really cool thoughts actually on the approach, combined with Kenada’s campaign rulings of boosters for the lower characters. I did really weigh up using pathfinder 2 for mine, I instantly saw how those downtime rules could feed into building and expanding your character and home base. I can definitely see the potential. Ultimately, I decided on AD&D2e because I was concerned enough about the tightness of the monster maths (we know how much even a +1 can be godsend in some encounters) and because my sessions are generally short weekday evenings, I wanted to focus more on exploration and getting as much done as possible in the limited time we have (as older school games have blisteringly fast combat, my players can blast through so many of them). Interestingly, I’ve found (as this is my first westmarches game) that even though I’d planned out a lot of how I’d expect things to work (again basing it off Ben’s articles and others experiences), I’ve had to update my campaign guidelines quite regularly. A lot of my assumptions of play needed tweaking and such based on the needs my players, so I’d be curious if you find yours evolving and taking on a life of its own in the same way! You’ll definitely have to keep us updated as this seems really cool! As an aside, If you recall the article though, Ben went for third not necessarily for balance, but because of the precision it offered to make it clear it was fair (rather than DM fiat or the “fluffiness” of grid less combat. He didn’t want any ambiguities) [/QUOTE]
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(WIP) Secrets of Old Pandora, Drafting my vision for a Pathfinder 2e West Marches
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