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*Pathfinder & Starfinder
(WIP) Secrets of Old Pandora, Drafting my vision for a Pathfinder 2e West Marches
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<blockquote data-quote="kenada" data-source="post: 8230576" data-attributes="member: 70468"><p>I got a few more responses from my players. The one who said he likes stories mentioned a couple of things he thought were interesting or cool. He liked the singing sword they’d found as well as having to find gems to get access to a locked door. He also liked the experience when he drank a <em><a href="https://2e.aonprd.com/Equipment.aspx?ID=722" target="_blank">potion of shared memories</a></em>, which I had used for worldbuilding and foreshadowing. Another player chimed in agreeing about liking to pursue mysteries. The guy who said he likes doing things that sound fun also added later that he enjoys digging into the roleplaying element, imagining how his PC would react and then acting it out.</p><p></p><p></p><p><a href="https://grognardia.blogspot.com" target="_blank">Grognardia</a> has been another big influence (and hoo-ray for its resuming after a nearly decade hiatus). James writes about a lot of different things, but his stuff on old-school play really changed how I looked at things. That’s not to say that there haven’t been other influences. I got the idea for the rotating cast from West Marches even though I’d otherwise rejected it. Our group is constant, but attendance is not, so it’s nice to be able to roll up new characters and go do something else. That’s even how we handled the conversion to OSE: it’s just another adventuring party in their expedition (the old PCs are still around even if they’ve retired from play).</p><p></p><p></p><p>Many years ago, I tried to get my players to be more engaged. We used Obsidian Portal. Players could post as their characters. One player posted a couple of times, and that was it. If we had to rely on out-of-session participation to keep things together, we would have been doomed a long time ago. However, everyone takes notes. We pick who recaps randomly, so it behooves you to know what happened based on your notes. This was an idea I got from one of my players when he was running Call of Cthulhu. I shamelessly stole it for my game.</p><p></p><p></p><p>My mining OSE for procedures is what eventually drove me to pitch it to the group. When I was burning out on PF2, I was like: well, I’m already using a lot of this stuff anyway …. <img class="smilie smilie--emoji" alt="😅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" title="Grinning face with sweat :sweat_smile:" data-shortname=":sweat_smile:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>Something I really appreciate as I try to get more into the OSR community is how much people share about how they run their games. I like a good discussion on how to key a map or on <a href="https://cephalondusp.blogspot.com/2021/03/the-properties-of-hexes-and-mapping.html" target="_blank">what hex scale is best</a>. I just switched my game over to 6 mile hexes from 12 mile ones, but we didn’t even make it out of the city. <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="kenada, post: 8230576, member: 70468"] I got a few more responses from my players. The one who said he likes stories mentioned a couple of things he thought were interesting or cool. He liked the singing sword they’d found as well as having to find gems to get access to a locked door. He also liked the experience when he drank a [I][URL='https://2e.aonprd.com/Equipment.aspx?ID=722']potion of shared memories[/URL][/I], which I had used for worldbuilding and foreshadowing. Another player chimed in agreeing about liking to pursue mysteries. The guy who said he likes doing things that sound fun also added later that he enjoys digging into the roleplaying element, imagining how his PC would react and then acting it out. [URL='https://grognardia.blogspot.com']Grognardia[/URL] has been another big influence (and hoo-ray for its resuming after a nearly decade hiatus). James writes about a lot of different things, but his stuff on old-school play really changed how I looked at things. That’s not to say that there haven’t been other influences. I got the idea for the rotating cast from West Marches even though I’d otherwise rejected it. Our group is constant, but attendance is not, so it’s nice to be able to roll up new characters and go do something else. That’s even how we handled the conversion to OSE: it’s just another adventuring party in their expedition (the old PCs are still around even if they’ve retired from play). Many years ago, I tried to get my players to be more engaged. We used Obsidian Portal. Players could post as their characters. One player posted a couple of times, and that was it. If we had to rely on out-of-session participation to keep things together, we would have been doomed a long time ago. However, everyone takes notes. We pick who recaps randomly, so it behooves you to know what happened based on your notes. This was an idea I got from one of my players when he was running Call of Cthulhu. I shamelessly stole it for my game. My mining OSE for procedures is what eventually drove me to pitch it to the group. When I was burning out on PF2, I was like: well, I’m already using a lot of this stuff anyway …. 😅 Something I really appreciate as I try to get more into the OSR community is how much people share about how they run their games. I like a good discussion on how to key a map or on [URL='https://cephalondusp.blogspot.com/2021/03/the-properties-of-hexes-and-mapping.html']what hex scale is best[/URL]. I just switched my game over to 6 mile hexes from 12 mile ones, but we didn’t even make it out of the city. 😂 [/QUOTE]
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(WIP) Secrets of Old Pandora, Drafting my vision for a Pathfinder 2e West Marches
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