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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Loincloth of Armour" data-source="post: 5599273" data-attributes="member: 28201"><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">After the arch had hooped my party, the GGD was pretty much met with a UXB-level of caution.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">The riddle was not much help, (“There’s both green and black: what does that mean?”) so we quickly developed a pattern of dealing with the Tomb. <em>Touch nothing</em>.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">A copper piece was thrown at the GGD from far away. (What else were you going to do with all those things? Buy a mug of watery ale? Please.) Then another was thrown into the mouth. When we didn’t hear the copper coin strike ground in the mouth, we guessed BAD stuff was involved. A lit torch tossed into the mouth (which immediately vanished) confirmed that.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">What followed was us going back outside and scouring the region for any kind of stout branches we could find. Everything else in the Tomb got poked and prodded from a good distance away. We set off a number of traps this way, but mostly we survived. </span></span></span></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Aside: reading the Tomb afterwards reminded me about one of the Fighting Fantasy books I had read before(?)/after(?) I ran the Tomb. In it, you’re searching for the pieces of the Macguffin, but someone had spread a curse in the places you’d search. If you found all the letters D, E, A, T, H, scattered around the place, you died. </span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">However, if you reached the final battle without the Macguffin, you failed. So you had to search, lest you miss the Macguffin parts. But too thorough searching would end with you finding all the letters of DEATH and dying.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">The Tomb feels similar. You search, or interact with the environment: you probably die. You don’t search: you miss treasure or can’t advance and fail. Knowing when each is the correct choice seems somewhat arbitrary from the wrong side of the DMs screen. There are ways around it (poking from long distances, roped/flying thieves, unseen servants on scouting duties, etc), but you really have to be in the right mood for that kind of challenge. </span></span></span></p></blockquote><p></p>
[QUOTE="Loincloth of Armour, post: 5599273, member: 28201"] [FONT=Calibri][SIZE=3][COLOR=white]After the arch had hooped my party, the GGD was pretty much met with a UXB-level of caution.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]The riddle was not much help, (“There’s both green and black: what does that mean?”) so we quickly developed a pattern of dealing with the Tomb. [I]Touch nothing[/I].[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]A copper piece was thrown at the GGD from far away. (What else were you going to do with all those things? Buy a mug of watery ale? Please.) Then another was thrown into the mouth. When we didn’t hear the copper coin strike ground in the mouth, we guessed BAD stuff was involved. A lit torch tossed into the mouth (which immediately vanished) confirmed that.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]What followed was us going back outside and scouring the region for any kind of stout branches we could find. Everything else in the Tomb got poked and prodded from a good distance away. We set off a number of traps this way, but mostly we survived. [/COLOR][/SIZE][/FONT] [COLOR=white] [/COLOR] [FONT=Calibri][SIZE=3][COLOR=white]Aside: reading the Tomb afterwards reminded me about one of the Fighting Fantasy books I had read before(?)/after(?) I ran the Tomb. In it, you’re searching for the pieces of the Macguffin, but someone had spread a curse in the places you’d search. If you found all the letters D, E, A, T, H, scattered around the place, you died. [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]However, if you reached the final battle without the Macguffin, you failed. So you had to search, lest you miss the Macguffin parts. But too thorough searching would end with you finding all the letters of DEATH and dying.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]The Tomb feels similar. You search, or interact with the environment: you probably die. You don’t search: you miss treasure or can’t advance and fail. Knowing when each is the correct choice seems somewhat arbitrary from the wrong side of the DMs screen. There are ways around it (poking from long distances, roped/flying thieves, unseen servants on scouting duties, etc), but you really have to be in the right mood for that kind of challenge. [/COLOR][/SIZE][/FONT] [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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