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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Beginning of the End" data-source="post: 5601186" data-attributes="member: 55271"><p>It takes very bad play to get a TPK on the devil face. You say the arch requires "blind faith", but in fact neither the devil face nor the arch should be tackled with "blind faith".</p><p></p><p>Things I've Seen Done:</p><p></p><p>(1) Take a 10' pole and stick it into each portal. You can draw the whole thing back from the arch; you pull back a sheared off end from the devil face.</p><p></p><p>(2) Throw an object through the arch and devil face. Then cast <em>locate object</em>.</p><p></p><p>(3) Have someone go through the arch and/or devil face with the intention that they'll cast <em>whispering wind</em> from the other side (or similar methods). They will from the other side of the arch; they won't from the demon face. (Bad for that guy; but prevents the TPK.)</p><p></p><p>(4) Don't go through either one; find one of the other egresses out of the hall.</p><p></p><p>(5) Use an <em>augury</em> spell to determine the weal-or-woe of each option.</p><p></p><p>It's true that you can get away with having very bad play while interacting with the arch, but can't get away with similarly bad play while interacting with the green devil face. That doesn't change the fact that the root of the problem is very bad play; not the fact that one is a hazard and the other isn't.</p><p></p><p>(And, yes, I feel comfortable describing "we all walk through an unknown magical effect that may or may not be a portal without investigating its properties in any way" to be "very bad play".)</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5601186, member: 55271"] It takes very bad play to get a TPK on the devil face. You say the arch requires "blind faith", but in fact neither the devil face nor the arch should be tackled with "blind faith". Things I've Seen Done: (1) Take a 10' pole and stick it into each portal. You can draw the whole thing back from the arch; you pull back a sheared off end from the devil face. (2) Throw an object through the arch and devil face. Then cast [i]locate object[/i]. (3) Have someone go through the arch and/or devil face with the intention that they'll cast [i]whispering wind[/i] from the other side (or similar methods). They will from the other side of the arch; they won't from the demon face. (Bad for that guy; but prevents the TPK.) (4) Don't go through either one; find one of the other egresses out of the hall. (5) Use an [i]augury[/i] spell to determine the weal-or-woe of each option. It's true that you can get away with having very bad play while interacting with the arch, but can't get away with similarly bad play while interacting with the green devil face. That doesn't change the fact that the root of the problem is very bad play; not the fact that one is a hazard and the other isn't. (And, yes, I feel comfortable describing "we all walk through an unknown magical effect that may or may not be a portal without investigating its properties in any way" to be "very bad play".) [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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