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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Stoat" data-source="post: 5609723" data-attributes="member: 16786"><p><strong>Area 8. Gargoyle Lair</strong></p><p></p><p>"Go back to the tormentor" tear through the plaster on the wall, find a concealed door and go through it, then go through another (untrapped) door and you'll reach Area 8. Easy!</p><p></p><p>When you enter Area 8, you meet this guy:</p><p></p><p><a href="http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic8.jpg" target="_blank">http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic8.jpg</a></p><p></p><p>He's newly awakened from <em>Temporal Stasis</em>, and he's looking forward to a frank and open philosophical discussion about the merits of old-school sandbox play that challenges the player versus new-school story-based play that challenges the PC. Bloody combat inevitably follows.</p><p></p><p>The Gargoyle has 12 HD/64 hp. He attacks six times a round, and does pretty buff damage. The module doesn't list his AC. I guess you should use the AC of the regular old 4+4 HD gargoyle from the Monster Manual? If so, Mr. Gargoyle is probably going down in a hurry. How has this fight played out for folks who have actually run the module?</p><p></p><p>He's wearing a bedazzled dog collar. Go ahead and take the gems, 'cause you'll want them in Area 11. Hidden in a "secret compartment" in his collar is a parchment. It reads:</p><p></p><p>"Look low and high for gold, to hear a tale untold. The archway at the end, and on your way you'll wend. -A"</p><p></p><p>IMO. Not much to say about Mr. Gargoyle. Gang up on him and rest when he's dead.</p><p></p><p>But what in the hell does that riddle mean? Low and High? Gold? What is the 'tale untold?' Is it pointing you back to the arch at Area 5? I'm flummoxed.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5609723, member: 16786"] [b]Area 8. Gargoyle Lair[/b] "Go back to the tormentor" tear through the plaster on the wall, find a concealed door and go through it, then go through another (untrapped) door and you'll reach Area 8. Easy! When you enter Area 8, you meet this guy: [url]http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic8.jpg[/url] He's newly awakened from [i]Temporal Stasis[/i], and he's looking forward to a frank and open philosophical discussion about the merits of old-school sandbox play that challenges the player versus new-school story-based play that challenges the PC. Bloody combat inevitably follows. The Gargoyle has 12 HD/64 hp. He attacks six times a round, and does pretty buff damage. The module doesn't list his AC. I guess you should use the AC of the regular old 4+4 HD gargoyle from the Monster Manual? If so, Mr. Gargoyle is probably going down in a hurry. How has this fight played out for folks who have actually run the module? He's wearing a bedazzled dog collar. Go ahead and take the gems, 'cause you'll want them in Area 11. Hidden in a "secret compartment" in his collar is a parchment. It reads: "Look low and high for gold, to hear a tale untold. The archway at the end, and on your way you'll wend. -A" IMO. Not much to say about Mr. Gargoyle. Gang up on him and rest when he's dead. But what in the hell does that riddle mean? Low and High? Gold? What is the 'tale untold?' Is it pointing you back to the arch at Area 5? I'm flummoxed. [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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