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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="GQuail" data-source="post: 5677364" data-attributes="member: 30709"><p>Yeah, the only two fights before this are avoidable - the four-armed gargoyle on one of the routes to the spheres hall, and the snakes & giant skeleton on the chest spur of the map. This could well be the first fight the players get into all adventure and thusly a pleasant change of pace. Dunno how many people it would genuinely trick as others have said but at least you get to deal with a more traditional dungeon encounter.</p><p></p><p>The idea of a "fake final battle" isn't intrinsically terrible to me, though I'd agree it seems a bit clumsily handled here. The fact that what a demilich is better known these days would indeed be a factor here, and the ease of beating the fake lich is also a presence. </p><p></p><p>Would it be possible to increase the difficulty in some way without making it unfair? I'm pondering some sort of teleportation spell so it looks like the PCs are disintegrated but in fact are sent back to the start of the dungeon, far enough that they'll never get back to the fight in time. True, this means when they get to the entrance they'll suspect they were tricked, but as written it's not going to be much different anyway.</p><p></p><p>I'll post again after I run tonight as they should easily get this far in. We'll see what a modern group makes of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="GQuail, post: 5677364, member: 30709"] Yeah, the only two fights before this are avoidable - the four-armed gargoyle on one of the routes to the spheres hall, and the snakes & giant skeleton on the chest spur of the map. This could well be the first fight the players get into all adventure and thusly a pleasant change of pace. Dunno how many people it would genuinely trick as others have said but at least you get to deal with a more traditional dungeon encounter. The idea of a "fake final battle" isn't intrinsically terrible to me, though I'd agree it seems a bit clumsily handled here. The fact that what a demilich is better known these days would indeed be a factor here, and the ease of beating the fake lich is also a presence. Would it be possible to increase the difficulty in some way without making it unfair? I'm pondering some sort of teleportation spell so it looks like the PCs are disintegrated but in fact are sent back to the start of the dungeon, far enough that they'll never get back to the fight in time. True, this means when they get to the entrance they'll suspect they were tricked, but as written it's not going to be much different anyway. I'll post again after I run tonight as they should easily get this far in. We'll see what a modern group makes of it. :-) [/QUOTE]
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