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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Bullgrit" data-source="post: 5677789" data-attributes="member: 31216"><p>Yeah, this is an unfortunate aspect of this whole module. How the DM adjudicates the material – how much he deviates from the text as written, how easy or hard he makes it – can have a lot of influence on how well the PCs do in the Tomb.</p><p></p><p>True, but see below.</p><p></p><p>Good point. But I was taking issue with “<strong>utterly</strong> unmerciful and unforgiving.” Utterly = entirely, fully, wholly, totally. There’s a lot of non-lethal tricks and traps in the Tomb.</p><p></p><p>Really, “VERY possible”? Maybe the one coward of the group, who hangs back and doesn’t actually do anything but follow the others after they’ve done the dangerous trial and error work. I just don’t see how it is even remotely possible . . . unless we have drastically different ideas of what is “hardly a scratch.”</p><p></p><p>Yeah, I’ll agree that bomb-squad thinking is thinking. But then, tactical thinking in hack-and-slash combat is thinking, too. It’s just that the “thinking” vibe the intro to this module gives, and the “thinking” hype that people who hold this module up as a brilliant masterpiece give, seems completely different to the “thinking” actually required by the adventure.</p><p></p><p>I mean, my idea of “thinking” is that given two doors, the Players can figure out from clues and hints and such which is the correct door to open and move through. But the “thinking” in this module is not in figuring out which door to open, but how to mitigate all the potential traps both doors will spring on you.</p><p></p><p>Yes, I agree. But the quotes I was responding to above all suggest, (or outright state), that the dungeon is set up to give the Players EVERYTHING, and they just have to pay attention and figure out the clues/riddles/hints.</p><p></p><p>I forgot about that one. Probably because we couldn’t figure out if it was actually a clue riddle or non-sense red herring.</p><p></p><p>Yeah, I noticed their absence, also.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5677789, member: 31216"] Yeah, this is an unfortunate aspect of this whole module. How the DM adjudicates the material – how much he deviates from the text as written, how easy or hard he makes it – can have a lot of influence on how well the PCs do in the Tomb. True, but see below. Good point. But I was taking issue with “[b]utterly[/b] unmerciful and unforgiving.” Utterly = entirely, fully, wholly, totally. There’s a lot of non-lethal tricks and traps in the Tomb. Really, “VERY possible”? Maybe the one coward of the group, who hangs back and doesn’t actually do anything but follow the others after they’ve done the dangerous trial and error work. I just don’t see how it is even remotely possible . . . unless we have drastically different ideas of what is “hardly a scratch.” Yeah, I’ll agree that bomb-squad thinking is thinking. But then, tactical thinking in hack-and-slash combat is thinking, too. It’s just that the “thinking” vibe the intro to this module gives, and the “thinking” hype that people who hold this module up as a brilliant masterpiece give, seems completely different to the “thinking” actually required by the adventure. I mean, my idea of “thinking” is that given two doors, the Players can figure out from clues and hints and such which is the correct door to open and move through. But the “thinking” in this module is not in figuring out which door to open, but how to mitigate all the potential traps both doors will spring on you. Yes, I agree. But the quotes I was responding to above all suggest, (or outright state), that the dungeon is set up to give the Players EVERYTHING, and they just have to pay attention and figure out the clues/riddles/hints. I forgot about that one. Probably because we couldn’t figure out if it was actually a clue riddle or non-sense red herring. Yeah, I noticed their absence, also. Bullgrit [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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