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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="FoxWander" data-source="post: 5690970" data-attributes="member: 1356"><p>IMO, this room is one reason people call the Tomb a killer dungeon. There's enough random crap to keep the party's attention to guarantee they'll stick around long enough to either trigger the trap or wind up with a room full of deadly snakes. If they find the way out there's a 37.5% chance (50% trap x 75% tapestry) whoever does it (along with anyone unlucky enough to be standing near them) will be instantly dead leaving a sea of green slime blocking the exit, Finally, fire is the most common way to deal with both green slime AND masses of snakes, virtually guaranteeing the room will be fireballed triggering the brown mold transformation. Brown mold grows "2, 4, or 8 times its area from the heat fed to it." Even just a torch within 5' can cause it to grow- so if any of the random junk in the room caught on fire from the fireball then the room is likely to be literally <u>filled</u> with brown mold fairly fast.</p><p></p><p>This whole room is just a show-stopper waiting to happen. And the "trembling hands" bit tells you nothing even if you manage to suss out that it's talking about this room. And for the final bit of "WTF!"- the room barely makes any sense within the setting of the Tomb. Seriously- a wrecked Ikea showroom and sea-life tapestries?! What do Finding Nemo and Little Mermaid posters have to do with the funeral setting?</p></blockquote><p></p>
[QUOTE="FoxWander, post: 5690970, member: 1356"] IMO, this room is one reason people call the Tomb a killer dungeon. There's enough random crap to keep the party's attention to guarantee they'll stick around long enough to either trigger the trap or wind up with a room full of deadly snakes. If they find the way out there's a 37.5% chance (50% trap x 75% tapestry) whoever does it (along with anyone unlucky enough to be standing near them) will be instantly dead leaving a sea of green slime blocking the exit, Finally, fire is the most common way to deal with both green slime AND masses of snakes, virtually guaranteeing the room will be fireballed triggering the brown mold transformation. Brown mold grows "2, 4, or 8 times its area from the heat fed to it." Even just a torch within 5' can cause it to grow- so if any of the random junk in the room caught on fire from the fireball then the room is likely to be literally [U]filled[/U] with brown mold fairly fast. This whole room is just a show-stopper waiting to happen. And the "trembling hands" bit tells you nothing even if you manage to suss out that it's talking about this room. And for the final bit of "WTF!"- the room barely makes any sense within the setting of the Tomb. Seriously- a wrecked Ikea showroom and sea-life tapestries?! What do Finding Nemo and Little Mermaid posters have to do with the funeral setting? [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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